[en] Edain Mod > [Edain] Discussion and Feedback
new ideas!!!
AmosVogel:
hi there after this vacations i've got a few "good" ideas
Gandalf:
when he is the grey he must not have istari light and his word of power shall be a little weak (well not to weak but not to strong)...
then when he becomes the white, of course he must have istari light and a powerful word of power... ok then when we pourchase Gandalf the white, (i think) it shall appear the sunflare power but makin not damage and the light below of that power is not needed (cuz its the light that comes from the heavens that comes to him and gives him the stage of white)
Saruman:
he is actually perfect, (just I dont know how the power of "the lord of the white council" works and the power which make him a little bit slower)...
so my idea: like i said about gandalf's descending light, for Saruman its reversed, instead the light descends it will go up (when he becomes Saruman of many-colours he lost his light, that's why the light leaves him)... its the same power of the sunflare but just the part of below.
& when he becomes Saruman the blessed his health must be increased (not for nothing is "the blessed") and his last power "Gewittersturms", like the description says: ...he controls the power of the elements...: shortly before the lightnings fall, it should appear the "wind of manwe" but making damage, then at the same time as lightnings fall, rain should fall (which would last so the attack itself)
well hope u like this & take this small but complicated ideas intoaccount xD
thx
Sauron der Dunkle:
Wow I like these ideas.
I like the idea,that the skills Gandalfs weaker start and then get stronger. This would make the balance in the game better then before. :)
Sry my English isn't very well :D
AmosVogel:
yep that's why Im proposing it
and ur english is good, at least i can understand u ;)
Vexor:
Amos I've to say, well-done.
Your ideas are very good and written in a convincing form.
Most I prefer the ideas about gandalf the grey and the white.
lg Vexor
ravagewolf:
Hi, I am new to this forum and would first like to thank the edain mod team for all there hard work. I apologise in advance if this suggestion is in the wrong section or a double post.
Gondor has probably the best artillery out of all the factions in the game. In the movies you always see gondor on the defensive, so you don't see the full extent of there seige weapons. I suggest that Gondor gets two additional seige weapons.
Battering Ram
The ram could be upgraded with siege shields for the soldiers to allow for better protection.
Ballista/Bolt thrower
This unit is not to be confused with the far larger ballista used by Isengard. It would be similar in size to the ones used on the pirates ships of Umbar. So it would be a medium to long range artillery piece.
It would likely cost less than the heavier ranged Trebuchet which is more destructive. Its health would also be less. The weapon would be manned by three Gondor soldiers and would need to be deployed first.
Advantages of the weapon
It has more rapid fire than the Trebuchet
The bolts would have knock back damaged against infantry and heroes
The bolts would be far more effective against moving targets which is a draw back of the larger trebuchet.
The bolts would also be able to hit air combatants.
The bolts would be more effective against heavily armoured targets such as trolls.
Upgrades
Flaming shots and an armoured front plate to reduce damage from piercing attacks.
These are my suggestions. I would be interested to hear what other people think. On the warhammer website you can see an example of this weapon for the Gondor Army.
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