Modderecke > Coding

Minen Verstärken

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Meriath Ifisti:
Sry wegen Doppelpost.
Eine Frage noch vor dem Ziel was ist das(rot):
FXList FX_ExplosiveMine
  ParticleSystem
    Name = ExplosiveMineFire
    Offset = X:0.0 Y:0.0 Z:20.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ExplosiveMineFire02
    Offset = X:0.0 Y:0.0 Z:20.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ExplosiveMineSparks
    Offset = X:0.0 Y:0.0 Z:20.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ExplosiveMineSmoke
    Offset = X:0.0 Y:0.0 Z:20.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ExplosiveMineSmoke02
    Offset = X:0.0 Y:0.0 Z:20.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ExplosiveMineDebris
    Offset = X:0.0 Y:0.0 Z:20.0
    OrientToObject = Yes     
  End
  CameraShakerVolume
    Radius = 500
    Duration_Seconds = 1
    Amplitude_Degrees = 4.0
  End

  Sound
    Name = ImpactCatapultRock
  End
End

; ----------------------------------------------
;
;FXList FX_ScaffoldDie
;  Sound
;    Name = BuildingScaffoldDie
;  End
;End

; ----------------------------------------------

FXList FX_ExplosiveMineDeploy
  Sound
    Name = ExplosiveMineVoiceDeploy
  End
End

Ealendril der Dunkle:
Die Z-Achse ist immer für die Höhe zuständig, bzw in diesem Fall: Wo beginnt die particelsys?
:)

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