Modderecke > Coding
Minen Verstärken
Meriath Ifisti:
Sry wegen Doppelpost.
Eine Frage noch vor dem Ziel was ist das(rot):
FXList FX_ExplosiveMine
ParticleSystem
Name = ExplosiveMineFire
Offset = X:0.0 Y:0.0 Z:20.0
OrientToObject = Yes
End
ParticleSystem
Name = ExplosiveMineFire02
Offset = X:0.0 Y:0.0 Z:20.0
OrientToObject = Yes
End
ParticleSystem
Name = ExplosiveMineSparks
Offset = X:0.0 Y:0.0 Z:20.0
OrientToObject = Yes
End
ParticleSystem
Name = ExplosiveMineSmoke
Offset = X:0.0 Y:0.0 Z:20.0
OrientToObject = Yes
End
ParticleSystem
Name = ExplosiveMineSmoke02
Offset = X:0.0 Y:0.0 Z:20.0
OrientToObject = Yes
End
ParticleSystem
Name = ExplosiveMineDebris
Offset = X:0.0 Y:0.0 Z:20.0
OrientToObject = Yes
End
CameraShakerVolume
Radius = 500
Duration_Seconds = 1
Amplitude_Degrees = 4.0
End
Sound
Name = ImpactCatapultRock
End
End
; ----------------------------------------------
;
;FXList FX_ScaffoldDie
; Sound
; Name = BuildingScaffoldDie
; End
;End
; ----------------------------------------------
FXList FX_ExplosiveMineDeploy
Sound
Name = ExplosiveMineVoiceDeploy
End
End
Ealendril der Dunkle:
Die Z-Achse ist immer für die Höhe zuständig, bzw in diesem Fall: Wo beginnt die particelsys?
:)
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