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Autor Thema: Fehler in der map ini.  (Gelesen 2275 mal)

FinalEclipse

  • Bilbos Festgast
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  • Beiträge: 10
Fehler in der map ini.
« am: 19. Okt 2011, 21:25 »
Ich habe eine map ini geschrieben  um einmal zu üben ,da ich noch ein anfänger bin.leider ist in dieser ini in line 15 commandbuttons in palantir  ein boolean fehler  da yas or no erwartet wird.

map ini :;;;;;;;;;;;;;;;;
;CommandButtons; 
;;;;;;;;;;;;;;;;


CommandButton Command_ConstructGoblinFighterHorde
Command = UNIT_BUILD
Object = GoblinFighterHorde
Options = CANCELABLE
TextLabel = CONTROLBAR:ConstructGoblinFighterHorde
ButtonImage = BWCave_GoblinWarrior
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipBuildGoblinFighterHorde
Radial = Yes
InPalantir    = Yes
ShowProductionCount = Yes
End

CommandButton Command_ConstructGoblinArcherHorde
Command = UNIT_BUILD
Object = GoblinArcherHorde
Options = CANCELABLE
TextLabel = CONTROLBAR:ConstructGoblinArcherHorde
ButtonImage = BWCave_GoblinArcher
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipBuildGoblinArcherHorde
Radial = Yes
InPalantir    = Yes
ShowProductionCount = Yes
End

CommandButton Command_ConstructIsengardWargRiderHorde
Command = UNIT_BUILD
Object = IsengardWargRiderHorde
Options = NEED_UPGRADE CANCELABLE
TextLabel = CONTROLBAR:ConstructIsengardWargRider
ButtonImage = BIWargPit_Riders
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipBuildIsengardWargRider
Radial = Yes
InPalantir    = Yes
ShowProductionCount = Yes
NeededUpgrade = Upgrade_IsengardWargPitLevel2
;    UnitSpecificSound   = GondorArcherVoiceBuy     
End


CommandButton Command_ConstructMordorAttackTrollEdain
    Command               = UNIT_BUILD
    Object                = MordorAttackTroll
    Options               = CANCELABLE NEED_UPGRADE
    TextLabel             = CONTROLBAR:ConstructMordorAttackTroll
    ButtonImage           = BMTrollCages_AttackTroll
    ButtonBorderType      = BUILD
    DescriptLabel         = CONTROLBAR:ToolTipBuildMordorAttackTrollEdain
    Radial                = Yes
    InPalantir            = Yes
    ShowProductionCount   = Yes
    NeededUpgrade         = Upgrade_MordorTrollCageLevel2
End

CommandButton Command_SelectUpgradesMdOFactionInn
    Command                 = PUSH_VISIBLE_COMMAND_RANGE
    TextLabel               = CONTROLBAR:SelectUpgradesMdOFactionInn
    ButtonImage             = UCCommon_EvilmenFaction
    ButtonBorderType        = SYSTEM
    DescriptLabel           = CONTROLBAR:ToolTipCommandSelectUpgradesMdOFactionInn
    Radial                  = Yes
    CommandRangeStart       = 3
    CommandRangeCount       = 6
End

CommandButton Command_SelectRevivablesWaldmenschen
    Command                 = PUSH_VISIBLE_COMMAND_RANGE
    TextLabel               = CONTROLBAR:SelectRevivablesWaldmenschen
    ButtonImage             = BRRindeFangorns
    ButtonBorderType        = SYSTEM
    DescriptLabel           = CONTROLBAR:ToolTipCommandSelectWaldmenschen
    Radial                  = Yes
    CommandRangeStart        = 5
    CommandRangeCount        = 3
End

CommandButton Command_SelectRevivablesTrollCageUpgrades
    Command                 = PUSH_VISIBLE_COMMAND_RANGE
    TextLabel               = CONTROLBAR:SelectRevivablesTrollCageUpgrades
    ButtonImage             = HSMordorArmory
    ButtonBorderType        = SYSTEM
    DescriptLabel           = CONTROLBAR:ToolTipCommandSelectRevivablesTrollCageUpgrades
    Radial                  = Yes
    CommandRangeStart        = 22
    CommandRangeCount        = 5
End

CommandButton Command_SelectRevivablesTrollCageUpgrades2
    Command                 = PUSH_VISIBLE_COMMAND_RANGE
    TextLabel               = CONTROLBAR:SelectRevivablesTrollCageUpgrades
    ButtonImage             = HSMordorArmory
    ButtonBorderType        = SYSTEM
    DescriptLabel           = CONTROLBAR:ToolTipCommandSelectRevivablesTrollCageUpgrades
    Radial                  = Yes
    CommandRangeStart        = 21
    CommandRangeCount        = 5
End


CommandButton Command_ConstructMiniDragon
    Command                = UNIT_BUILD
    Object                 = HeideMiniDragon
    Options                = CANCELABLE
    TextLabel              = CONTROLBAR:ConstructMiniDragonHorde
    ButtonImage            = HSMiniDragon
    ButtonBorderType       = BUILD
    DescriptLabel          = CONTROLBAR:ToolTipMiniDragon
    Radial                 = Yes
    InPalantir             = Yes
    ShowProductionCount    = Yes   
End

CommandButton Command_ConstructEvilmenKhandSoldierHorde
    Command                = UNIT_BUILD
    Object                 = EvilmenKhandSoldierHorde
    TextLabel              = CONTROLBAR:ConstructEvilmenKhandSoldierHorde
    ButtonImage            = HSKhandSoldier
    ButtonBorderType       = BUILD
    DescriptLabel          = CONTROLBAR:ToolTipBuildEvilmenKhandSoldierHorde
    Radial                 = Yes
    InPalantir             = Yes
    IsClickable            = Yes
    Options                = CANCELABLE NEED_UPGRADE
    ShowProductionCount    = Yes   
    NeededUpgrade          = Upgrade_EvilMenEasterlingBarracksLevel2
End

CommandButton Command_ConstructMordorOlogHai
    Command                  = UNIT_BUILD
    Object                   = MordorOlogHai
    Options                  = CANCELABLE NEED_UPGRADE
    TextLabel                = CONTROLBAR:ConstructMordorOlogHai
    ButtonImage              = HSOlogHai
    ButtonBorderType         = BUILD                                           
    DescriptLabel            = CONTROLBAR:ToolTipBuildMordorOlogHai
    Radial                   = Yes
    InPalantir               = Yes
    ShowProductionCount      = Yes
    NeededUpgrade            = Upgrade_MordorTrollCageLevel3
End

CommandButton Command_PorterConstructMordorOrcPit
    Command               = DOZER_CONSTRUCT
    Object                = MordorOrcPit
    TextLabel             = CONTROLBAR:ConstructMordorOrcPit
    ButtonImage           = BMOrcPit
    ButtonBorderType    = BUILD
    DescriptLabel       = CONTROLBAR:ToolTipMordorOrcPit
    Radial                = Yes
    ;InPalantir               = Yes
End

////////////////////////////////////////////
////////   Commandsets   //////////////////
//////////////////////////////////////////


CommandSet ERMordorOrcPitCommandSetGA
  InitialVisible = 4

1 = Command_PurchaseUpgradeWildCaveLevel2
        2 = Command_SelectUpgradesMdOFactionInn
        3 = Command_SelectRevivablesWaldmenschen
        4 = Command_SelectRevivablesTrollCageUpgrades

        5 = Command_ConstructGoblinFighterHorde
6 = Command_ConstructGoblinArcherHorde
        7 = Command_ConstructEvilmenKhandSoldierHorde
        8 = Command_ConstructMordorOlogHai
9 = Command_Sell
       10 = Command_RadialBack

       11 = Command_ConstructIsengardWargRiderHorde
       12 = Command_ConstructMordorMountainTroll
       13 = Command_ConstructMiniDragon
       14 = Command_RadialBack

      
       15   = Command_PurchaseTechnologyTrollHeavyArmor
       16   = Command_PurchaseTechnologyTrollBelagerung
       17   = Command_PurchaseTechnologyTrollAngriff
       18   = Command_PurchaseTechnologyTrollHeld
       19   = Command_RadialBack
       
    
End

CommandSet MordorOrcPitCommandSetLevel2GA
  InitialVisible = 4

1 = Command_PurchaseUpgradeWildCaveLevel3
        2 = Command_SelectUpgradesMdOFactionInn
        3 = Command_SelectRevivablesWaldmenschen
        4 = Command_SelectRevivablesTrollCageUpgrades

        5 = Command_ConstructGoblinFighterHorde
6 = Command_ConstructGoblinArcherHorde
7 = Command_ConstructEvilmenKhandSoldierHorde
        8 = Command_ConstructMordorOlogHai
9 = Command_Sell
       10 = Command_RadialBack

       11 = Command_ConstructIsengardWargRiderHorde
       12 = Command_ConstructMordorMountainTroll
       13 = Command_ConstructMiniDragon
       14 = Command_RadialBack

      
       15   = Command_PurchaseTechnologyTrollHeavyArmor
       16   = Command_PurchaseTechnologyTrollBelagerung
       17   = Command_PurchaseTechnologyTrollAngriff
       18   = Command_PurchaseTechnologyTrollHeld
       19   = Command_RadialBack
    
End

CommandSet MordorOrcPitCommandSetLevel3GA
  InitialVisible = 3

        1 = Command_SelectUpgradesMdOFactionInn
        2 = Command_SelectRevivablesWaldmenschen
        3 = Command_SelectRevivablesTrollCageUpgrades

        4 = Command_ConstructGoblinFighterHorde
5 = Command_ConstructGoblinArcherHorde
        6 = Command_ConstructEvilmenKhandSoldierHorde
        7 = Command_ConstructMordorOlogHai
8 = Command_Sell
        9 = Command_RadialBack

       10 = Command_ConstructIsengardWargRiderHorde
       11 = Command_ConstructMordorAttackTrollEdain
       12 = Command_ConstructMiniDragon
       13 = Command_RadialBack

      
       14   = Command_PurchaseTechnologyTrollHeavyArmor
       15   = Command_PurchaseTechnologyTrollBelagerung
       16   = Command_PurchaseTechnologyTrollAngriff
       17   = Command_PurchaseTechnologyTrollHeld
       18   = Command_RadialBack
       
    
End




CommandSet MiniDragonCommandSet_new
    1 = Command_ToggleStance
    2 = Command_DminirogothFireball
    13 = Command_AttackMove
    14 = Command_Stop
    16  = Command_SetStanceBattle
    17  = Command_SetStanceAggressive
    18  = Command_SetStanceHoldGround
End

CommandSet EvilmenKhandSoldierHordeCommandSet_new
    1    = Command_ToggleStance
    2 = Command_PurchaseUpgradeMordorBasicTraining
    12    = Command_CaptureBuilding
    13    = Command_AttackMove
    14    = Command_Stop
    16      = Command_SetStanceBattle
    17      = Command_SetStanceAggressive
    18      = Command_SetStanceHoldGround
End

CommandSet MordorOlogHaiCommandSet_new
    1     = Command_ToggleStance   
    12    = Command_CaptureBuilding
    13    = Command_AttackMove
    14    = Command_Stop
    16    = Command_SetStanceBattle
    17    = Command_SetStanceAggressive
    18    = Command_SetStanceHoldGround
End

CommandSet WildPorterCommandSet_new
    1  = Command_Stop
    2  = Command_PorterExtinguishFire
    3  = Command_Repair
    4  = Command_PorterConstructWildMineShaftPlayer
    5  = Command_PorterConstructWildDrum
    6  = Command_PorterConstructWildCavePlayer
    7  = Command_PorterConstructWildSpiderPitPlayer
    8  = Command_PorterConstructWildFissurePlayer
    9  = Command_PorterConstructWildSentryTowerPlayer
    10 = Command_PorterConstructWildTreasureTrovePlayer
    11 = Command_PorterConstructWildFortress
End











/////////////////////////////////////////////
//////////   Objects      //////////////////
///////////////////////////////////////////

Object MordorOrcPit
  BuildCost               = 600
  BuildTime               = 25
  CommandSet = ERMordorOrcPitCommandSetGA
  RemoveModule ModuleTag_MordorOrcPitLevel2
  RemoveModule ModuleTag_MordorOrcPitLevel3
 AddModule
  Behavior = CommandSetUpgrade ModuleTag_MordorOrcPitLevel2
   TriggeredBy = Upgrade_MordorOrcPitLevel2
   CommandSet  = MordorOrcPitCommandSetLevel2GA
  End
  Behavior = CommandSetUpgrade ModuleTag_MordorOrcPitLevel3
   TriggeredBy = Upgrade_MordorOrcPitLevel3
   CommandSet  = MordorOrcPitCommandSetLevel3GA
  End
 End
End

Object GoblinFighterHorde
  BuildCost               = 20
  BuildTime               = 13
End

Object GoblinArcherHorde
  BuildCost               = 100
  BuildTime               = 15
End

Object IsengardWargRiderHorde
  BuildCost               = 400
  BuildTime               = 20
End

Object MiniDragon
  BuildCost               = 150
  BuildTime               = 15
  CommandSet              = MiniDragonCommandSet_new
End

Object EvilmenKhandSoldierHorde
  BuildTime               = 20
  BuildCost               = 300
  CommandSet              = EvilmenKhandSoldierHordeCommandSet_new
End

Object MordorOlogHai
  BuildCost               = 800
  BuildTime               = 30
  CommandSet              = MordorOlogHaiCommandSet_new
End

Object WildPorter
  BuildCost               = 300
  BuildTime               = 20
  CommandSet              = WildPorterCommandSet_new
End

Gnomi

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  • Beiträge: 12.617
Re:Fehler in der map ini.
« Antwort #1 am: 20. Okt 2011, 16:20 »
Kannst du evtl. Mal die ganze Fehlermeldung posten? Und ist das auch die gesamte map.ini oder ist da noch mehr? Wenn noch mehr ist, dann bitte auch die gesamte map.ini posten.
Weil zumindest in line 15 (was hier ja InPalantir ist) sollte es keine Fehler geben. Sieht zumindest für mich relativ richtig aus. Ansonsten probier Mal die Zeile einfach rauszulöschen - da sie im Originalcommandbutton schon enthalten ist und du dann keinen Eintrag hast hat das keinerlei Auswirkungen.

FinalEclipse

  • Bilbos Festgast
  • *
  • Beiträge: 10
Re:Fehler in der map ini.
« Antwort #2 am: 20. Okt 2011, 17:33 »
die fehlermeldung zu posten wird ein problem da ich nicht weiß wie ich mit meinem laptop ein screenshot mache.es ist aber die komplette ini und was falsch sein soll weiß weder ich noch radagast.aber ich versuche mal es zu löschen  xD



So wenn ich die zeile lösche habe ich den selben fehler in zeile 27 glaube ich war es . aber aufjedenfall wieder das selbe spiel.könnte das an der anzahl der einheiten liegen die im palantir angezeigt werden sollen ( vl wegen einer begrenzung etc. )  ?
« Letzte Änderung: 20. Okt 2011, 17:49 von Gnomi »

Gnomi

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  • Beiträge: 12.617
Re:Fehler in der map ini.
« Antwort #3 am: 20. Okt 2011, 17:49 »
Hmm... naja, es sollte ja trotzdem noch normal im Palantir angezeigt werden, selbst ohne die Zeile, da der Befehl vom Spiel übernommen wird.
Evtl. schaffe ich heute abend das nochmal zu überprüfen, wenn ich zu Hause bin.