Modderecke > Coding
Schwere Rüstung und geschmiedete Klingen
No1Gamer:
Ja er ist drinne. Hier mal ein Auszug:
Behavior = ProductionUpdate ProductionUpdateModuleTa g
GiveNoXP = Yes
End
Behavior = StatusBitsUpgrade ModuleTag_ProductionLega lity
TriggeredBy = Upgrade_IsengardForgedBl ades Upgrade_TechnologyIsenga rdForgedBlades
RequiresAllTriggers = Yes
End
Behavior = StatusBitsUpgrade ModuleTag_ProductionLega lity2
TriggeredBy = Upgrade_IsengardHeavyArm or Upgrade_TechnologyIsenga rdHeavyArmor
RequiresAllTriggers = Yes
End
Behavior = LevelUpUpgrade ModuleTag_BasicTraining
TriggeredBy = Upgrade_MordorBasicTrain ing Upgrade_TechnologyMordor BasicTraining
RequiresAllTriggers = Yes
LevelsToGain = 1
LevelCap = 2
End
Mir gehts halt darum, dass diese Einheit wieder geschmiedete Klingen und schw. Rüstung kaufen kann.
Alles andere was benötigt wird (also in der ini der einheit, upgrade, button usw.) ist alles vorhanden. Und deshalb versteh ich auch nich, warum das nich geht.
Ealendril der Dunkle:
Auszug aus der Horde der Einheit oder Auszug einer einzelnen Einheit?
Wenn ich dich jetzt also richtig verstanden habe, kann deine Einheit/Einheiten die Upgrades nicht kaufen, ist das richtig?
Elessar Telcontar:
Poste doch bitte alle Einträge.
Also aus der Horde, der einzelnen Unit, dann die Buttons und die Commandsets, weil dort irgendwo ein Fehler liegen muss.
No1Gamer:
Horde:
Behavior = ProductionUpdate ProductionUpdateModuleTa g
GiveNoXP = Yes
End
Behavior = StatusBitsUpgrade ModuleTag_ProductionLega lity
TriggeredBy = Upgrade_IsengardForgedBl ades Upgrade_TechnologyIsenga rdForgedBlades
RequiresAllTriggers = Yes
End
Behavior = StatusBitsUpgrade ModuleTag_ProductionLega lity2
TriggeredBy = Upgrade_IsengardHeavyArm or Upgrade_TechnologyIsenga rdHeavyArmor
RequiresAllTriggers = Yes
End
Behavior = LevelUpUpgrade ModuleTag_BasicTraining
TriggeredBy = Upgrade_MordorBasicTrain ing Upgrade_TechnologyMordor BasicTraining
RequiresAllTriggers = Yes
LevelsToGain = 1
LevelCap = 2
End
Unit:
;Sword Upgrade
Behavior = WeaponSetUpgrade WeaponSetUpgradeModuleTa g
TriggeredBy = Upgrade_IsengardForgedBl ades
End
;Heavy Armor
Behavior = ArmorUpgrade ArmorUpgradeModuleTag
TriggeredBy = Upgrade_IsengardHeavyArm or
ArmorSetFlag = PLAYER_UPGRADE
End
Behavior = SubObjectsUpgrade Armor_Upgrade
TriggeredBy = Upgrade_IsengardHeavyArm or
UpgradeTexture = muorcwarr.tga 0 muorcwarr_ha.tga
UpgradeTexture = muorcwarr_f.tga 0 muorcwarr_fha.tga
UpgradeTexture = muorcwarr_d.tga 0 muorcwarr_dha.tga
UpgradeTexture = muorcbrute.tga 0 muorcbrute_ha.tga
RecolorHouse = Yes
ExcludeSubobjects = Forged_Blade
End
Behavior = AttributeModifierUpgrade ModuleTag_MordorForgedBl ade
TriggeredBy = Upgrade_IsengardForgedBl ades
AttributeModifier = MordorForgedBlade
End
commandset:
CommandSet MordorFighterHordeComman dSet
1 = Command_Guard
2 = Command_BloodThirstySacr ifice
;3 = Command_MordorOrkPower
3 = Command_PurchaseUpgradeM ordorBasicTraining
4 = Command_PurchaseUpgradeM ordorForgedBlades
5 = Command_PurchaseUpgradeM ordorHeavyArmor
13 = Command_AttackMove
14 = Command_Stop
15 = Command_Guard
End
Button:
CommandButton Command_PurchaseTechnolo gyMordorForgedBlades
Command = PLAYER_UPGRADE
Upgrade = Upgrade_TechnologyIsenga rdForgedBlades
Options = CANCELABLE
TextLabel = CONTROLBAR:PurchaseTechnologyIsenga rdForgedBlades
ButtonImage = BIArmory_ForgedBlades
ButtonBorderType = UPGRADE
DescriptLabel = CONTROLBAR:ToolTipPurchaseTechnolog yIsengardForgedBlades
Radial = Yes
InPalantir = Yes
End
CommandButton Command_PurchaseUpgradeM ordorForgedBlades
Command = OBJECT_UPGRADE
Options = NEED_UPGRADE OK_FOR_MULTI_SELECT CANCELABLE
Upgrade = Upgrade_MordorForgedBlad es
NeededUpgrade = Upgrade_TechnologyIsenga rdForgedBlades
TextLabel = CONTROLBAR:PurchaseUpgradeIsengardF orgedBlades
ButtonImage = BIArmory_ForgedBlades
ButtonBorderType = UPGRADE
DescriptLabel = CONTROLBAR:ToolTipPurchaseUpgradeIs engardForgedBlades
InPalantir = Yes
LacksPrerequisiteLabel = tooltip:lackMordorforgedblades
End
CommandButton Command_PurchaseTechnolo gyMordorHeavyArmor
Command = PLAYER_UPGRADE
Upgrade = Upgrade_TechnologyIsenga rdHeavyArmor
Options = CANCELABLE
TextLabel = CONTROLBAR:PurchaseTechnologyIsenga rdHeavyArmor
ButtonImage = BIArmory_HeavyArmor
ButtonBorderType = UPGRADE
DescriptLabel = CONTROLBAR:ToolTipPurchaseTechnolog yIsengardHeavyArmor
Radial = Yes
InPalantir = Yes
End
CommandButton Command_PurchaseUpgradeM ordorHeavyArmor
Command = OBJECT_UPGRADE
Options = NEED_UPGRADE OK_FOR_MULTI_SELECT CANCELABLE
Upgrade = Upgrade_MordorHeavyArmor
NeededUpgrade = Upgrade_TechnologyIsenga rdHeavyArmor
TextLabel = CONTROLBAR:PurchaseUpgradeIsengardH eavyArmor
ButtonImage = BIArmory_HeavyArmor
ButtonBorderType = UPGRADE
DescriptLabel = CONTROLBAR:ToolTipPurchaseUpgradeIs engardHeavyArmor
InPalantir = Yes
LacksPrerequisiteLabel = tooltip:lackMordorheavyarmor
End
So ich glaub das war alles.
Ealendril der Dunkle:
Kurz:
Behavior = AttributeModifierUpgrade ModuleTag_MordorForgedBl ade
TriggeredBy = Upgrade_IsengardForgedBl ades
AttributeModifier = MordorForgedBlade
End
Gibts das wirklich Original in SUM1? Wenn ja: Das muss ich damals irgendwie immer übersehen haben :D
Also zu deinen Anführungen: Ich kann keinen Fehler erkennen, deshalb poste doch bitte mal die Upgrade-Einträge.
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln