Modderecke > Modding-Jobsuche

[Inaktiv] The Hunter (Mapping,Grafiken)

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Dunkler König:
Nick: The Hunter
Weitere Nicks: FdN, Fürst der Nazgûl, Fürst, Herr der Nazgul, Tar-Calion, The Dark Ranger, The Hunter
Aktivität: Inaktiv
Aktuelles Team: Frei
Herr der Ringe Kenntnisse:

* Der Herr der Ringe Bücher(Alle drei)
* Der Kleine Hobbit
* Der Kleine Hobbit (Das Buch zum Film)
* Silmarillion
* Mittelerde Lexikon
* Herr der Ringe Filme(Einschließlich Special Extendend Edition)
Modding seit: fast 2 Jahren

Tätigkeitsbereiche:

* Mapping (und Map-Scripts)
* Grafiken

Beispielbilder:



Über sich selbst: Puh da gibt es nicht viel zu sagen^^.

Mit Freundlichen Grüßen

The Hunter

Mîlûr der Helle:
Also was ich von der map sehen kann finde ich voll fett :D

thepinking:

--- Zitat von: Fürst der Nazgul am 17. Jun 2012, 14:43 ---.....
Hier sind einpaar Codes von meinem Wahlsystem:

Upgrade ini.

--- Code: ---Upgrade Upgrade_MännerdesKönigs
    DisplayName    = CONTROLBAR:MännerdesKönigs
    Tooltip        = TOOLTIP:MännerdesKönigs
    Type           = PLAYER
    BuildTime    = 0
    BuildCost               = 0
End

--- Ende Code ---
Commandbutton ini.

--- Code: ---CommandButton Command_MännerdesKönigs
    Command                = PLAYER_UPGRADE
    Options                = CANCELABLE
    Upgrade                = Upgrade_MännerdesKönigs
    TextLabel              = CONTROLBAR:MännerdesKönigs
    ButtonImage            = HSEisenbergeZwergenreich
    ButtonBorderType       = UPGRADE
    DescriptLabel          = CONTROLBAR:ToolTipMännerdesKönigs
    Radial                 = Yes
    InPalantir             = Yes
End

CommandButton Command_SpielsystemMännerdesKönigs
    Command                 = SPECIAL_POWER
    SpecialPower            = SpecialAbilityFakeLeadership
    Options                 = NONPRESSABLE
    TextLabel               = CONTROLBAR:SpielsystemMännerdesKönigs
    ButtonImage             = UCSpielsystem
    RadiusCursorType        = TrainingRadiusCursor
    ButtonBorderType        = ACTION
    DescriptLabel           = CONTROLBAR:ToolTipSpielsystemMännerdesKönigs
    InPalantir              = Yes
    Radial                  = Yes
End

--- Ende Code ---
Commandset ini.

--- Code: ---CommandSet ArnorPorterModCommandSet_MännerdesKönigs
   1  = Command_Stop
   2  = Command_PorterExtinguishFire
   3  = Command_Repair
   4  = Command_PorterConstructMenFarm
   5  = Command_PorterConstructArnorBlacksmithMod
   6  = Command_PorterConstructMenBarracks_forFornost
   7  = Command_PorterConstructMenArcheryRange_forFornost
   8  = Command_PorterConstructMenStable_forFornost
   9  = Command_PorterConstructMenWorkshop
  10  = Command_PorterConstructArnorSentryTower
  11  = Command_PorterConstructMenWell
  12  = Command_PorterConstructMenStatue
  13  = Command_ConstructGondorStoneMaker
  14  = Command_PorterConstructMenWallHub
  15  = Command_PorterConstructArnorFortress
End

CommandSet ArnorFortressModCommandSet_MännerdesKönigs
    InitialVisible = 6
    //Main Menu
    1    = Command_SelectRevivablesArnorModFortress   
    2    = Command_SelectUpgradesArnorFaction
    3    = Command_SpielsystemMännerdesKönigs
    4    = Command_FireWeaponArnorFortressBoilingOil
    5    = Command_SpecialAbilityArnorIvoryTowerVisionMod
    6    = Command_Sell

    //Arnor
    7    = Command_ConstructArnorPorter
    8    = Command_PurchaseUpgradeArnorFortressBanners
    9    = Command_PurchaseUpgradeArnorFortressHouseOfHealing
    10    = Command_PurchaseUpgradeArnorFortressFlamingMunitions
    11    = Command_PurchaseUpgradeArnorFortressBoilingOil
    12    = Command_PurchaseUpgradeArnorFortressNumenorStoneworkMod
    13    = Command_PurchaseUpgradeArnorFortressIvoryTowerMod
 
    14     = Command_FakeRingHeroReviveSlot
    15     = Command_FakeCreateAHeroReviveSlot 
    16     = Command_GenericReviveSlot1
    17     = Command_GenericReviveSlot2
    18      = Command_GenericReviveSlot3
    19      = Command_GenericReviveSlot4
    20      = Command_FakeHeroReviveSlot5
    21     = Command_FakeHeroReviveSlot6
    22      = Command_FakeHeroReviveSlot7
    23     = Command_FakeHeroReviveSlot8
    24     = Command_FakeHeroReviveSlot9
    25     = Command_FakeHeroReviveSlot10
    26     = Command_FakeHeroReviveSlot11
    27     = Command_FakeHeroReviveSlot12
    28     = Command_FakeHeroReviveSlot13
    29     = Command_FakeHeroReviveSlot14
    30     = Command_FakeHeroReviveSlot15
    31     = Command_FakeHeroReviveSlot16
    32     = Command_FakeHeroReviveSlot17
    33     = Command_RadialBack                       
End               

--- Ende Code ---
Fortress ini.

--- Code: ---  CommandSet                = ArnorFortressModCommandSet

    Behavior = CommandSetUpgrade ModuleTag_CommandSet1
        TriggeredBy       = Upgrade_MännerdesKönigs
        CommandSet        = ArnorFortressModCommandSet_MännerdesKönigs
    End

--- Ende Code ---
Porter ini.

--- Code: ---Behavior = CommandSetUpgrade ModuleTag_CommandSetMännerdesKönigs
        TriggeredBy       = Upgrade_MännerdesKönigs
        CommandSet        = ArnorPorterModCommandSet_MännerdesKönigs
    End

--- Ende Code ---
...

--- Ende Zitat ---
Hab ich den Begriff Wahlsystem (für mich ist ein Wahlsystem sowas wie die Völkerwahl bei den Zwergen in Edain) etwa falsch verstanden oder ist das hier wirklich nur ein ganz normaler Upgradekauf, mit dem das CommandSet gewechselt wird?

Dunkler König:
Update

Dunkler König:
Update Alter und einpaar kleinigkeiten angepasst!

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