PlayerTemplate FactionHobbits
Side = Hobbits
PlayableSide = No ;Yes
Evil = No
StartMoney = 0
MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POIN
TS_DEFAULT PLAYER_PURCHASE_POINTS_G
RANTED )
MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POIN
TS_GOOD PLAYER_PURCHASE_POINTS_G
RANTED )
PreferredColor = R:143 G:50 B:50
StartingBuilding = HobbitsFortress
;------------- NO STARTING UNITS FOR YOU -------
StartingUnit0 = HobbitsPorter
StartingUnitOffset0 = X:1 Y:160 Z:0
StartingUnit1 = HobbitsPorter
StartingUnitOffset1 = X:30 Y:250 Z:0
StartingUnitTacticalWOTR = HobbitsPorter
StartingUnitTacticalWOTR = HobbitsPorter
IntrinsicSciences = SCIENCE_ANGMAR
IntrinsicSciencesMP = SCIENCE_ANGMAR
SpellBook = AngmarSpellBook
SpellBookMp = AngmarSpellBook
PurchaseScienceCommandSe
t = AngmarSpellStoreCommandS
et
PurchaseScienceCommandSe
tMP = AngmarSpellStoreCommandS
et
DisplayName = INI:FactionHobbits
DefaultPlayerAIType = MenSkirmishAI ; Needs to exist before I can change it.
BeaconName = MultiplayerBeacon
LightPointsUpSound = GondorLightPointsUp
ObjectiveAddedSound = Gui_MissionObjectiveNew
ObjectiveCompletedSound = Gui_MissionObjectiveComp
leted
InitialUpgrades = Upgrade_HobbitsFaction Upgrade_AllFactionUpgrad
e ;Any upgrades this player template is born with.
// NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always
// attached to the first two buttons in the command set.
BuildableHeroesMP = CreateAHeroDummy HobbitsBilboYoung HobbitsFrodo HobbitsSam HobbitsMerry HobbitsPippin HobbitsGandalf HobbitsFili HobbitsKili HobbitsOin HobbitsGloin HobbitsDwalin HobbitsBalin HobbitsBifur HobbitsBofur HobbitsBombur HobbitsDori HobbitsNori HobbitsOri HobbitsThorin HobbitsAragorn HobbitsLegolas HobbitsGimli HobbitsBoromir HobbitsHalbarad GasthausPalando GasthausAlatar
BuildableRingHeroesMP = RingHeroDummy
SpellStoreCurrentPowerLa
bel = APT:SpellStoreCurrentRingPow
er
SpellStoreMaximumPowerLa
bel = APT:SpellStoreMaximumRingPow
er
ResourceModifierObjectFi
lter = RESOURCE_MODIFIER_OBJECT
_FILTER
ResourceModifierValues = 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
MultiSelectionPortrait = UPHobbits
LoadScreenMusic = Shell2MusicForLoadScreen
Angmar
End
Ist wie man sieht bei weitem nicht fertig, aber zum testen sollte es reichen und das mit dem Multiplayer ist mir zufällig aufgefallen