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How to build Aragorn?

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Wisser:
Edain won´t work with self-created heroes, because this part of the System let the game crash. The KI in Edain also can´t handle with the defense or the Attack in a fortress. And additional the War of the ring doesn´t work without difficultlies because the Systems of Edain are to complex. If you want to play war of the rings without bugs you have to play the original game rise of the withking.

At last, i hope my skills in english are enough to give you some answers to your questions.  :P

DwarfLord2013:
Thanks for your explanation. However, I have played in original War of the Ring so many times from behind this I need to new experiences there. Thus, It weren't my last questions here :)

dskod1:
war of the ring doesn't work good????

I have played war of the ring plenty of times in Edain and it works fine. The only problems I have had is on the fortress maps but other than that AI works fine for me.

The major problem I see in the AI in both skirmish and war of the ring (brutal difficulty) is that they don't build much, if not any, siege weapons. This I think is the huge problem with fortress maps, no siege weapons, no winner.

Plus the AI just sucks on defending walls.

As said however Edain is complicated and thus the AI is hard to program for it. Hopefully when 4.0 comes out the new (BFME1) system for building things will make programming the AI a hell of a lot easier

EDIT: Also I have noticed that the AI gives up after 10-20 mins in the game. but this is to be expected. Hopefully in the 4.0 there will be many new AI improvements

Dralo:
As I remember the AI was really not better on the original ROTW. The edain team did alot on AI improvements in the last versions. But maybe you are right, 4.0 really might be better at this point.
Well, it might be helpfull to strengthen the AI on fortress maps with some scripting. If player 2 for example would be AI, some ladders and ballistas (or even some more troops) could be spawned... and they could do strong attacks to the main door, while there are other troops hitting the deeping wall....
and for the defender: spawnpoints on top of the walls plus additional barracks...
of course this does not  happen when the players are human so this would make it much more harder to defend or attack.

dskod1:
This is why I am thinking 4.0 AI will be better in the siege weapon department.

With pretty much every faction now having walls of which can be mounted and gates the ai will have to be programmed in a way to a) defend these walls and b) attack these walls. so hopefully this will mean more siege weapons and more ai defenders on walls.  :)

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