[en] - Modding Corner > General Modding Questions
Spell Books (coding)
KingThranduil:
I changed the spell book of Lorien, in place riders of Mirkwood put Elven Forest. That's all I did in the Commandbutton.inc
But in ObjectCreationList not found OCL_ of Elven Forest.
Tell me what to do. where do I find OCL_ of Elven Forest.
I do not know the code name of OCL_ Elven Forest.
Help please!
Prinz von Dol Amroth:
The Elven Forest is an old spell from RotW so the OCL is in the objectcreationlist.ini not inc.
The name is: OCL_ElvenWoodSeed
KingThranduil:
Added repair in Rohan, but doesn't work. Help fix
--- Code: ---CommandButton Command_PurchaseSpellBaumeisterRohan
Command = PURCHASE_SCIENCE
ButtonBorderType = UPGRADE
ButtonImage = SBGood_Baumeister
Science = SCIENCE_RebuildMenRohan
TextLabel = CONTROLBAR:BaumeisterRohan
DescriptLabel = CONTROLBAR:TooltipBaumeisterRohan
End
CommandButton Command_SpellBookBaumeisterRohan
Command = SPELL_BOOK
SpecialPower = SpellBookRebuildRohan
ButtonImage = SBGood_Baumeister
Options = NEED_TARGET_POS
TextLabel = CONTROLBAR:BaumeisterRohan
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TooltipBaumeisterRohan
RadiusCursorType = WiederaufbauEdainRadiusCursor
InvalidCursorName = GenericInvalid
End
--- Ende Code ---
--- Code: ---SpecialPower SpellBookRebuildRohan
Enum = SPECIAL_SPELL_BOOK_REBUILD
Flags = WATER_OK RESPECT_RECHARGE_TIME_DISCOUNT
ReloadTime = SPELL_RECHARGE_TIME_TIER_2
RadiusCursorRadius = SPELL_REBUILD_RADIUS_CURSOR
RequiredSciences = SCIENCE_RebuildMenRohan
InitiateAtLocationSound = SpellRebuild
End
--- Ende Code ---
--- Code: --- Behavior = SpecialPowerModule SpellBookRebuild_ModuleTag2
SpecialPowerTemplate = SpellBookRebuildRohan
AttributeModifier = SpellBookBuildingHeal
AttributeModifierRange = 200
AttributeModifierAffects = ANY +STRUCTURE
TriggerFX = FX_Industry
UpdateModuleStartsAttack = No
AvailableAtStart = No
RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER
RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC
End
--- Ende Code ---
--- Code: ---ModifierList SpellBookBuildingHeal
Category = SPELL
Modifier = AUTO_HEAL 50
Modifier = PRODUCTION 200% // Production increased 2x
Duration = 120000 // 2 min worth of modifiers
//ModelCondition = UPGRADE_ECONOMY_BONUS // UPGRADE_ECONOMY_BONUS is used in draw module to fire particle FX
End
--- Ende Code ---
Ealendril der Dunkle:
Science.ini?
KingThranduil:
--- Code: ---Science SCIENCE_RebuildMenRohan
PrerequisiteSciences = SCIENCE_GOOD OR SCIENCE_ROHAN
SciencePurchasePointCost = GOOD_RANK_1_COST
SciencePurchasePointCostMP = 5
IsGrantable = Yes
End
--- Ende Code ---
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