Why builder of Mordor, don't build a building of Evil Men?
Do you mean why you cann't build a building or why the porter of the AI don't build a building of the Evil Men?
If you want that the AI can build a building of Evil Men you have to change his commandset, what you have already done and you have to open the base of mordor, which is named
ai base - mordor.bse, in the edainmaps.big with worldbuilder.
Then you have to place your building, which you want to add, on the map and you have to change
In Base to
ai-base... and after that you can change the
BaseProbs , where you can change the priority and the phase of your building.
Which sections I need for the addition Arnor?
Open the Playertemplate.ini
PlayerTemplate FactionArnor
Side = Arnor
PlayableSide = No
Evil = No
StartMoney = 0
MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED )
MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED )
PreferredColor = R:43 G:150 B:179
StartingBuilding = MenFortress
StartingUnit1 = MenPorter
StartingUnitOffset1 = X:30 Y:200 Z:0
StartingUnit0 = MenPorter
StartingUnitOffset0 = X:1 Y:130 Z:0
StartingUnitTacticalWOTR = MenPorter ;// This unit is placed in tactical mode when playing WOTR. Add multiple lines for multiple units.
StartingUnitTacticalWOTR = MenPorter
[...]
End
Change PlayableSide from
No into
YesChange StartingBuilding from
MenFortress into
ArnorFortressChange
MenPorter into
ArnorPorter