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Rogash

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KingThranduil:
I'm doing everything correctly?

http://www.youtube.com/watch?v=RhcAG6QLRDU&feature=youtu.be

Turin Turumbar:
No. As said numerous times before: Do NOT edit the asset.dat from Rise of the Witchking! You need to use the one from BFME 2!
Second: I have no idea which files you added to the asset.dat, but it looks like you only added the mod ones, you also need to add the ones from bfme 2. It is easier to use the option "append to existing asset.dat" and then save the file in the BFME 2 folder, so that the program uses the right asset.dat. You do not need to add the files form BFME 2 then.

KingThranduil:
I took these files from __edain_textures and __edain_w3d

folder: The Lord of the Rings, The Rise of the Witch-king\EP1


I do not understand how to do it, could not shoot a video role or show screenshots

KingThranduil:
This is game folder. Where here folder BFME 2 and Witch-king? or do I need to install The Battle for Middle-earth II

http://www.youtube.com/watch?v=cT7Bh7viJtI&feature=youtu.be

Gnomi:
It's a completely different folder, we can't see there where you have installed it. I have used the standard path, therefore I have my bfme II folder here:
C:\Program Files (x86)\Electronic Arts\The Battle for Middle-earth (tm) II

You have just shown us the rotw folder, but there should be a second folder somewhere.^^

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