[en] - Modding Corner > General Modding Questions
Rogash
Turin Turumbar:
As said before, it is easier to only add your new files to the asset.dat of Edain instead of adding all the Edain Content, you will for sure miss something. So just use the "attend to existing asset.dat" option in the asset builder and save the file in the BFME 2 folder, but with a different name, like asset_new.dat. Then rename the original asset.dat to something like asset_old.dat and the asset_new.dat to asset.dat.
KingThranduil:
when I asset.dat rename to asset_old.dat the game has pink screen, it's because I rename the other Asset? (why it is so difficult to add new models in Edain?! :( )
Turin Turumbar:
--- Zitat von: KingThranduil am 20. Feb 2014, 00:03 ---when I asset.dat rename to asset_old.dat the game has pink screen, it's because I rename the other Asset? (why it is so difficult to add new models in Edain?! :( )
--- Ende Zitat ---
Jeah, sure, because there is no asset.dat which the game reads, thats why you rename your asset_new.dat to asset.dat. Just make sure not to overwrite the file, because the asset builder cant handle this.
Well, it is not hard, I just think that the language barrier makes it hard for you ;)
KingThranduil:
--- Zitat von: Turin Turumbar am 20. Feb 2014, 08:09 ---Well, it is not hard, I just think that the language barrier makes it hard for you ;)
--- Ende Zitat ---
I think so too.
Whether there is a program, which unite two asset file?
KingThranduil:
I made hero as "ring hero", but when I move the cursor on hero to give the ring, The ring cursor doesn't displayed. How fix. Please help me.
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