28. Mär 2024, 22:34 Hallo Gast.
Willkommen Gast. Bitte einloggen oder registrieren. Haben Sie Ihre Aktivierungs E-Mail übersehen?

Einloggen mit Benutzername, Passwort und Sitzungslänge. Hierbei werden gemäß Datenschutzerklärung Benutzername und Passwort verschlüsselt für die gewählte Dauer in einem Cookie abgelegt.


Select Boards:
 
Language:
 


Autor Thema: [ROTWK]Make maps for edain 4.0  (Gelesen 12395 mal)

Dark_Ansem

  • Thain des Auenlandes
  • *
  • Beiträge: 28
[ROTWK]Make maps for edain 4.0
« am: 17. Aug 2013, 23:28 »
How would you make maps for Edain 4.0?
Obviously, ROTWK question.

Gnomi

  • Administrator
  • Bewahrer des roten Buches
  • *****
  • Beiträge: 12.617
Re:[ROTWK]Make maps for edain 4.0
« Antwort #1 am: 18. Aug 2013, 13:33 »
At the moment you can't download 4.0, therefore you can't make maps with 4.0 :P
But for 3.8.1 you can make maps by simple using the worldbuilder of rotw while having edian enabled. As soon as 4.0 is released you can do it for 4.0 the same way.

Dark_Ansem

  • Thain des Auenlandes
  • *
  • Beiträge: 28
Re:[ROTWK]Make maps for edain 4.0
« Antwort #2 am: 18. Aug 2013, 18:48 »
because I want to try :D

Dark_Ansem

  • Thain des Auenlandes
  • *
  • Beiträge: 28
Re:[ROTWK]Make maps for edain 4.0
« Antwort #3 am: 19. Aug 2013, 14:50 »
are there tutorials, updated for EDAIN when building maps? or because the engine is old limitations will still work?

which kind of rigs does the edain team use?

Gnomi

  • Administrator
  • Bewahrer des roten Buches
  • *****
  • Beiträge: 12.617
Re:[ROTWK]Make maps for edain 4.0
« Antwort #4 am: 19. Aug 2013, 16:02 »
There is no difference between making maps for bfme or edain. The only difference is that there are the new buildings and units, introduced by edain.

Dark_Ansem

  • Thain des Auenlandes
  • *
  • Beiträge: 28
Re:[ROTWK]Make maps for edain 4.0
« Antwort #5 am: 19. Aug 2013, 16:43 »
I mean if, with new pcs, limits such as 400 trees can be ignored now :D

Gnomi

  • Administrator
  • Bewahrer des roten Buches
  • *****
  • Beiträge: 12.617
Re:[ROTWK]Make maps for edain 4.0
« Antwort #6 am: 19. Aug 2013, 16:57 »
Nope, that has nothing to do with the pcs, it's a problem with the hardcoded engine and this can't be fixed by us or by using newer computers. But on larger maps you can also use >1200 trees and >2000 shrubs before having any problems. It depends on the size of the map and the amount of trees/shrubs you're seeing at the same time.^^

Dark_Ansem

  • Thain des Auenlandes
  • *
  • Beiträge: 28
Re:[ROTWK]Make maps for edain 4.0
« Antwort #7 am: 19. Aug 2013, 19:07 »
I've only had a VERY limited experience with the Warcraft 3 editor... would that help?

Gnomi

  • Administrator
  • Bewahrer des roten Buches
  • *****
  • Beiträge: 12.617
Re:[ROTWK]Make maps for edain 4.0
« Antwort #8 am: 20. Aug 2013, 11:03 »
A bit, bit not very much. The worldbuilder of Bfme is completely different to the warcraft 3 editor.

Dark_Ansem

  • Thain des Auenlandes
  • *
  • Beiträge: 28
Re:[ROTWK]Make maps for edain 4.0
« Antwort #9 am: 20. Aug 2013, 11:05 »
no tilesets :D

Dark_Ansem

  • Thain des Auenlandes
  • *
  • Beiträge: 28
Re:[ROTWK]Make maps for edain 4.0
« Antwort #10 am: 20. Aug 2013, 11:33 »
how is it different, however?

Gnomi

  • Administrator
  • Bewahrer des roten Buches
  • *****
  • Beiträge: 12.617
Re:[ROTWK]Make maps for edain 4.0
« Antwort #11 am: 20. Aug 2013, 15:40 »
Just try it out and you'll see.^^

Dark_Ansem

  • Thain des Auenlandes
  • *
  • Beiträge: 28
Re:[ROTWK]Make maps for edain 4.0
« Antwort #12 am: 20. Aug 2013, 18:22 »
I am trying to compare sizes... how many grid squares of BFME2 are needed to make a warcraft 3 tile?

Gnomi

  • Administrator
  • Bewahrer des roten Buches
  • *****
  • Beiträge: 12.617
Re:[ROTWK]Make maps for edain 4.0
« Antwort #13 am: 20. Aug 2013, 20:43 »
You can't really compare that... The dimensions and the unit size<->building sze ratio is completely different. And the speed of troups, the size needed for the gameplay, etc. is also uncompareable.
But the size of a normal Bfme 2 map is around 400*400 to 500*500 feet.^^

Dark_Ansem

  • Thain des Auenlandes
  • *
  • Beiträge: 28
Re:[ROTWK]Make maps for edain 4.0
« Antwort #14 am: 20. Aug 2013, 23:42 »
which in terms of dimensions in the editor is 50*50 aye? as each value is multiplied by 10 feet.

unfortunately, however, now the world builder in the ROTWK folder crashes..
« Letzte Änderung: 20. Aug 2013, 23:46 von Dark_Ansem »