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Englische Übersetzung II - Diskussionsthread

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Elendils Cousin 3. Grades:
Gut, ich fange dann einfach mal mit Angmar I an^^


--- Code: ---CONTROLBAR:AngmarWitchkingMount
"Mount (&Y)"
END

OBJECT:AngmarCastleUpgradeKennel
"Direwolfkennel"
END

CONTROLBAR:ToolTipSpecialAbilityEinsamerWächter_Neu
"Carthaen and his men are the last survivors of the destroyed realm Cardolan and protect their home to this day  \n A Barrow-Guard of Cardolan pitches up his tent and watches for the terror of Angmar \n The guard is invisible to enemies \n Left click to activate"
END

CONTROLBAR:ToolTipBuildAngmarDarkDunedainHorde_Neu
"Requires Level 2 Hall of the King's Men \n Strong vs. Pikemen"
END

CONTROLBAR:ToolTipBuildAngmarDunedainPikemanHorde_Neu
"Requires Level 2 Hall of the King's Men \n Strong vs Cavalry, Monsters"
END

CONTROLBAR:ToolTipSpecialAbilityKarshSeelendieb_Neu
"Requires Level 10 \n The whispering dread of Angmar steadily withdraws the light of life of his victims \n Enemy units nearby are permanently damaged and transfuse their health to Karsh \n Karsh is slowed down by 50% for the duration of this ability \n Left click to activate"
END

LWScenario:WOTRScenario045Description_Edain
"Player count: 2\n Mission: Experience the battle in the north between the witch-realm of Angmar and the men of Arnor"
END

CONTROLBAR:ToolTipNecroCorpseRain_Hexerturm
"Requires a Tower of Witchcraft \n The Tower of Witchcraft enables the sorcerer, despite specialising into another skill, to use the Corpse Rain \n Units in target area sustain \n heavy magical damage \n Left click on icon then left click on target area"
END

CONTROLBAR:ToolTipNecroSoulFreeze_Hexerturm
"Requires a Tower of Witchcraft \n The Tower of Witchcraft enables the sorcerer, despite specialising into another skill, to use the Soulfreeze \n Affected units cannot move nor attack nor be upgraded \n Left click on icon then left click on target area"
END

CONTROLBAR:ToolTipNecroWellOfSouls_Hexerturm
"Requires a Tower of Witchcraft \n The Tower of Witchcraft enables the sorcerer, despite specialising into another skill, to use the Well Of Souls \n Enemy units in target area are withdrawn health which is transfused to nearby allies \n Left click on target area"
END

CONTROLBAR:AngmarObilisk
"Dark Obelisk"
END

CONTROLBAR:ToolTipAngmarObilisk
"Creates a obelisk weaking enemy units nearby \n Left click on icon then left click on target area"
END

CONTROLBAR:AngmarBarrowWightLairDescriptionExtern
"Generates treasures \n Grants access to the lair's tunnel system \n Can cast "Ban of the Barrow-Wights" \n Reduces the cost of Barrow-Wights: \n 2 Barrow-Wight Lairs -10% \n 3 Barrow-Wight Lairs -15% \n 4 Barrow-Wight Lairs -20% \n 5 bBarrow-Wight Lairs -30% \n 6 Barrow-Wight Lairs -40%"
END

CONTROLBAR:TooltipKriegshornAngmars_Neu
"Blow the horns of Angmar \n +50% damage and fear resistance for allied units \n Left click on icon then left click on target"
END

Upgrade:AngmarVorpostenHexenmeister
"Sorcerer outpost"
END

Upgrade:AngmarVorpostenDunedain
"Carn Dûm outpost"
END

CONTROLBAR:AngmarVorpostenDunedain
"Garrison Tower"
END

CONTROLBAR:AngmarVorpostenHexenmeister
"Tower of Witchcraft"
END

CONTROLBAR:ToolTipAngmarVorpostenDunedain
"The Garrison Tower has increased health, is armed with archers and decreases recruiting time of Carn-Dûm units globally by 30% \n Passive ability"
END

CONTROLBAR:PurchaseUpgradeAngmarVorpostenDunedain
"Garrison Tower"
END

CONTROLBAR:PurchaseUpgradeAngmarVorpostenHexenmeister
"Tower of Witchcraft"
END

CONTROLBAR:ToolTipBuildAngmarDarkRangerHorde_Neu
"Requires Hall Of The King's Men Level 2 \n Strong at Range \n"
END

CONTROLBAR:ToolTipBuildAngmarNumEliteHorde_Neu
"Requires Hall Of The King's Men Level 3 \n Strong vs. all normal units \n You can only have three Black Guard units at the same time"
END

UPGRADE:AngmarThrallMasterOrksBergGram
"Orc slaughterers from Berg Gram"
END

CONTROLBAR:AngmarBarrowWightLairDescription_Neu
"Barrow-Wights fill the lair with the bones of their defeated enemies \n Every enemy killed by a Barrow-Wight's blade grants the lair experience \n Grants access to the lair's tunnel system \n Enables summoning Barrow-Wights \n Weakens enemy units nearby \n Heroes: Karsh"
END

CONTROLBAR:ToolTipSpecialAbilityBefehldesGardisten
"Requires Level 10 \n On the guardsman's order a hero of Angmar is temporary protected by Men of Carn Dûm dealing great damage to heroes \n Left click on icon then left click on target Angmar hero"
END

CONTROLBAR:HaloAngmarsWitchKingAddon_Neu
"Death Vortex"
END

CONTROLBAR:KriegshornAngmars
"Horns of Angmar"
END

CONTROLBAR:TooltipKriegshornAngmars
"Target allies do 50% increased damage \n Left click on icon then left click on target units"
END

CONTROLBAR:LW_Unit_AngmarRhudaurKnochenbrecherHorde
"Bonecrushers from Rhudaur"
END

CONTROLBAR:LW_ToolTip_AngmarRhudaurKnochenbrecherHorde
"Unit Type: Elite infantry \n Strong vs heavy units"
END

TOOLTIP:LackUpgradeAngmarSchwarzeGarde
"Requires Fallen Dunedain"
END

CONTROLBAR:ToolTipSpecialAbilityGrimwargHeroMode
"Requires Level 10 \n Nothing obstructs the Beast of Angmar \n Grimwarg knocks back all enemies who oppose him \n Left Click to activate"
END

TOOLTIP:LackAngmarTrollBelagerung
"Research the upgrade in the armory to activate the equipment \n Increases damage to buildings"
END

TOOLTIP:LackAngmarTrollHeld
"Research the upgrade in the armory to activate the equipment \n Increases damage to heroes"
END

TOOLTIP:LackAngmarTrollHeavyArmor
"Reserach the upgrade in the armory to activate the equipment \n Increases the armor"
END

TOOLTIP:LackAngmarTrollHeavyArmor2
"Research the Silversteel-Upgrade and the Trollarmor-Upgrade in the armory and equip the troll with a trollarmor to activate the equipment \n Increases the armor to elemental damage"
END

CONTROLBAR:ToolTipBuildAngmarTrollUpgrade
"Requires Wolf Den Level 3 \n Can be equipped with several upgrades \n Strong vs.: depends on upgrades"
END

CONTROLBAR:ZornAngmars
"Wrath Of Angmar"
END

CONTROLBAR:ToolTipBuildAngmarNumEliteHorde_forCarnDum
"Recruit the Black Guard in the Witchking's power center \n Strong vs. all normal units \n You can only have three Black Guard units at the same time"
END

Map:mapwrongcarndum_gondor/Desc
"The Witchking's residence"
END

CONTROLBAR:ToolTipAndrolsDunedain
"Requires Level 7 \n Zaphragor temporarily summons 2 batallions of his trusty subjects \n Left click on icon then left click on target area \n \n Consums much health"
END

CONTROLBAR:ToolTipAndrolAnführer
"Requires Level 5 \n The General leads the Dark Númenór of Angmar into battle \n +150% damage and +50 armor for allied Dark Rangers and Dúnedain near Zaphragor \n \n Passive ability"
END

CONTROLBAR:AndrolsDunedain
"Zaphragors subjects"
END

CONTROLBAR:AndrolAnführer
"General of the Dark Númenór"
END
--- Ende Code ---

Ich schreibe hier einfach mal drunter, wo ich mir nicht ganz sicher war:
Bei Todessog - Todesstoß hatte ich überhaupt keine Ahnung. Habs jetzt zu "Halo of Angmar" gemacht, sozusagen als Platzhalter^^
Edit: Hab jetzt "Death Vortex" genommen.


P.S.: Waren ja doch noch einige Fragen offen xD

Edit: Danke schonmal an Radagast, das mit den Orks... tjaaa, passiert halt mal^^

Radagast der Musikalische:
1) Die Halle des Königs heißt im Original "Hall of the King's Men"
2) Pikemen ist korrekt
3) Kadaverregen heißt im Original Corpse Rain
4) Klingt doch gut, aber du hast vergessen Ork durch Orc zu ersetzen
5) Da wüsste ich auch nichts... Death Vortex :D
6) Ich hätte Bonecrusher genommen, aber Bonebreaker geht auch... :)
7) Wolf Den

Wo ich schonmal hier bin eine kleine Frage:
Unterscheiden sich die Aussichtstürme und Bannertürme von denen in SuM 1 oder kann ich da bei Wall Tower und Wall Banner bleiben?

Hüter:
Wie würdet ihr "Framsburg" und "Signalfeuer" übersetzen?
Geht für "Kaserne" "barrack" in Ordnung?

mfg Hüter

Radagast der Musikalische:
Framsburg ist ein Eigenname und muss nicht übersetzt werden, da er im Englischen ebenso verwendet wird. Signalfeuer kannst du mit Signal Fire übersezen und Kaserne mit Barracks.

Hüter:
Noch eine kleine Frage:
Wie soll ich die "Verheeren-Fähigkeit" übersetzen?

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