[en] - Modding Corner > Coding
Questions about the Edain 3.8.1
Gnomi:
It's not that easy.
We have defined them in 4.0 similar to normal outposts, therefore the AI tries to capture them and run to them. Additionally you have to use the libraries (scripts) to tell them to build something.
Additonally you have to give them money, as they mostly don't have enough money for building something.
Just look in our libraries, but it's quite a lot of work to do.
elf-king:
I have a question, please help me: I saw that the Edain mod uses _gamedata.inc. in my mod I tried to use this .inc section, but does not work probably need to register #include "..\_gamedata.inc" and where?
Prinz von Dol Amroth:
Edain Mod has included the _gamedata.inc in data\ini\default\water.ini.
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