Locomotor.ini
Locomotor FellBeastLocomotor
Surfaces = AIR
MinSpeed = 0%
SlowTurnRadius = 32.0 ; From a standing starts, 40 foot radius.
FastTurnRadius = 48.0 ; Once it gets moving, uses a 60 foot radius to turn.
TurnTime = 3500
TurnTimeDamaged = 4500
Acceleration = 400 ; 1 second to accelerate to full speed.
NonDirtyTransform = Yes ; this stops unit from being regiestered in the collision manager
Lift = 100%
LiftDamaged = 100%
Braking = 1000 ; 1 second to brake from full speed.
MinTurnSpeed = 30%
PreferredHeight = 121 ; cruise height
PreferredAttackHeight = 5 ; attack height
AllowAirborneMotiveForce = Yes
ZAxisBehavior = SURFACE_RELATIVE_HEIGHT
Appearance = GIANT_BIRD
CloseEnoughDist = 2
PitchStiffness = 0.5 ; stiffness of the "springs" in the suspension forward & back.
RollStiffness = 0.4 ; stiffness of the "springs" in the suspension side to side.
PitchDamping = 0.9 ; How fast it damps. 0=perfect spring, bounces forever. 1=glued to terrain.
RollDamping = 0.7 ; How fast it damps. 0=perfect spring, bounces forever. 1=glued to terrain.
ForwardVelocityPitchFactor = 0 ; How much velocity will cause the front to lift/dip
LateralVelocityRollFactor = 0.8 ; How much cornering will cause the chassis to roll.
Apply2DFrictionWhenAirborne = Yes
AirborneTargetingHeight = 25
LocomotorWorksWhenDead = Yes ; JetSlowDeathBehavior needs this to function correctly
RudderCorrectionDegree = 0.099 ; makes movement appear noisier, swimmy, not so synthetic.. drawable only
RudderCorrectionRate = 0.027
ElevatorCorrectionDegree = 0.163
ElevatorCorrectionRate = 0.016
AeleronCorrectionDegree = 0.073
AeleronCorrectionRate = 0.021
SwoopStandoffRadius = 310.0;
SwoopStandoffHeight = 119.0;
SwoopTerminalVelocity = 0.18;
SwoopAccelerationRate = 0.012
SlideIntoPlaceTime = 900
;SwoopSpeedTuningFactor = 0.8
End
Diese beiden Zeilen sind entscheidend:
PreferredHeight = 121 ; cruise height
PreferredAttackHeight = 5 ; attack height
Die obere ist die normale Flughöhe, die untere auf welcher Höhe die Einheit fliegen soll, wenn sie angreift.
Edit: Nochwas, diese Zeile
StickToGround = Yes ; walking guys aren't allowed to catch huge (or even small) air.
darf nicht vorhanden sein, wenn die Einheit in der Luft sein soll.