[en] Edain Mod > [Edain] Discussion and Feedback
Modding Edain Launcher UI
Arathorn:
Well, guess if the launcher is meant to be for Edain 4.0, you'd need to get screenshot of that Edain version. So i guess you'd look into the videos for Edain 4.0 or ask an Edain teammember for a couple screenshots :P
magickoala:
Hmm, indeed, i didnt considered the fact that 4.0 changes maps a lot..
Im trying to stay away of copyright'd pics, so the best to do is use ingame footage to actually make the backgrounds, but as you stated, most of stuff will change in 4.0, so im kinda stuck with digital art stuff.
Guess ill keep bothering Turin for pics. :D
Thanks for the tip o/
Labadal:
Cool Update ^^. On top of that your edit of the first post looks very good respectively your taste for middle-earth related pictures is very good.
Another topic: Is there some development concerning the cooperation with Turin Turambar? Would be interesting to know ^^
magickoala:
Thanks, actually the new update comes from Turin's tips. ;)
Turin is givin all the support he can, and taking this to the Edain Team. He's also been having very patient with me spamming his box the whole day. :) Its all very preliminar since they have an extra concern with copyright laws and pictures, wich makes sense considering Germany laws.
Thou, i just got some news from an featured artist in D.A and he allowed us to use his art, so we have like a big head-start to make things move. When we have this sorted, believe we can hope for some real action next week.
So.. one step closer to make it happen :)
Turin Turumbar:
By the way: Yes we are currently working together to get this design into the switcher ;)
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