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Julio229:
Hi!

Are the Exiles/Royal Vanguard meant to be better than regular Rohirrim? I've recently started to play more with Rohan and I find that they are, at least, dying less quickly.

Elendils Cousin 3. Grades:
Exactly the same apart from buildtime afaik.

Sefie1999AD:
I was searching the files inside ____edain_maps.big, but I don't think I found anything related to this in Edain's skirmishaidata.ini or "ki [faction].map" files. Anyway, I wanted to ask which files determine whether the AI sends its starting units on a rush or not. I know at least Gondor, Lothlorien and Mordor rush with their starting units, but Isengard never does.

It's really annoying on AI vs. AI style matches, especially 3v3 and 4v4, where Gondor and Lothlorien double-team an enemy AI (who has no forces defending since he's also rushing someone) and take the base out in less than 2 minutes with their starting units.

I'd like to play around with the AI behavior files, to make the AI units go after settlements and creeps, rather than enemy bases, during the first 5 minutes or so. I just don't know which files contain the AI scripts. An alternative fix for this behavior would be to give the Citadel some arrows to defend itself, so you'll need a bigger force than 2 battalions of basic swordmen to take down the Citadel.

Ursidey:
Hello,

I have seen that the ability "Critical Hit" of the sons of Elrond remain in 4.4, but i don't understand a part of the description :

"The Sons of Elrond are well trained in the art of swordplay and can take advantage of weak points in enemy armor. \n Passive Effect: The Twins have a 40% chance to deal double damage, with additional side damage amounting to 25%."

What mean the last part ? If they don't deal double damage they still have +25% damage all the time ? Or they get +25% damage only with flank attack ? Sorry, it is not clear for me  [ugly]

dialsamai:
OK, it looks like my questions/suggestions have not been recorded by the system, so I will try one more time... And make it a question this time:  :D

How about the following Faction Name changes?

"MORIA" instead of Misty Mountains, with subfactions "Gundabad" and "Goblintown"
"EREBOR" instead of Dwarves, with subfactions "Ered Luin" and "Iron Hills"
 (**)

This all of course to go with the current Factions:
Gondor, Rohan, Lothlórien, Imladris, and now Erebor.
Mordor, Isengard, Angmar, and now Moria.

I do hope indeed that my question is satisfactory to your standards.  :P

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