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Walküre:

--- Zitat von: Julio229 am  6. Aug 2016, 17:04 ---How can I report a bug in a map-specific easter egg without having the risk to spoil it to other players?

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If you are quite sure that it's a bug concerning an Easter-egg, I think you should send a PM (personal message) to the Edain Team; I would suggest you contact Ealendril or FG15. They will surely provide you with much more specific and technical answers.

Julio229:
Thanks! I'll do it!

Ealendril der Dunkle:

--- Zitat ---1. First of all, may I have the permission to do that? (I think DieWalkure once said that your permission is required to make a submod)
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Yes, you need a permission. Just sent us a message with your plans and you will get your permission.


--- Zitat ---2. Scripting the various missions would require FinalBig, I guess. But how can I make the Campaign accessible from the main menu, rather than the standard Angmar campaign?
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Seems like a question for the modding corner.


--- Zitat ---3. What are the technical limitations of making a campaign with BFME 1 castles/camps/outposts, etc.? (Because you said more than once that a campaign like the ones in BFME isn't possible)
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Of course it is possible - possible with Edain 4.0.^^ But you cant convert the full bfme1 mechanics, like the livingworld etc.

DrHouse93:
I never planned to use the living world, all I wanted to know was whether camps, castles and so on could work in a campaign^^
I'll send the main plan of the submod as soon as I head back home (I'm on vacation right now)^^

Leri_weill:
Sorry if it's already been asked, but do the dwarven runes work on other faction buildings ? Like  fe on the Dunedain camp ? Thanks in advance :)

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