[en] Edain Mod > [Edain] Discussion and Feedback
Ask the Edain Team
TiberiusOgden:
I understand,
main problem for Arnor as a regular faction is that won't be unique and there is problem with only one spellbook. Arnor is too similar to Gondor therefore can not be as normal faction.
Also there is space only for two other factions to the future. :(
"Arnor maps solution" is really only one the most reasonable solution. And you can see that in the new version Edain team added many new maps for Arnor - for players like you who really likes Arnor. :)
Saruman der Bunte:
Well, I think except for Arnor and Men of East and South, all factions are included in the best way possible. So, sometime in the future, Arnor may be integrated as a normal faction. Of course you'd need some new, interesting concepts and new models, but Units and Spellbook are already there, sk a new Arnor faction wouldnt be completly from scratch.
Gnomi:
--- Zitat ---So, sometime in the future, Arnor may be integrated as a normal faction.
--- Ende Zitat ---
No. We have already said that Arnor will remain as a map feature.
We can't add endless more factions, there is only space for around 2 more factions (otherwise the AI won't work). We are very happy with our integration of Arnor and have no plans to change this.^^
klantai:
Hello, I'm meaning to post a few suggestions on the appropriate board, but before that I need to confirm a few technical things ^^ :
Judging from some of BfME II fortress abilities, I'd assume it is possible to give a building one or even several active powers (like the catapult from the dwarf fortress), am I right ?
If I am, can one such ability use a targeting system (to apply an effect to a unit or building for instance) ? Can it be unlocked based on an event, then relocked after one use ?
Can a building use a toggle ability (like the units' switch between formations) ?
Is there any way Power Points could be invested in a consumable way : each use of whatever ability/spell/etc. eating a set number of points, never to return them ?
How easily (in terms of coding effort, hidden mechanics needed etc.) can all the above be done, if they actually can ? I wouldn't want to suggest things that are harder to do than their actual benefit ^^.
Thanks to any team member who'd find 5 minutes to enlighten me on the matter : ).
Azog The Defiler:
So about the logo above a unit when it gets to level.
Is there any way you can remove the logo yourself?
I find the logo a little annoying.. It messes up the visual experience:/
And you can see a units is upgraded with banner carriers so i think its a little unecessary.
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