[en] Edain Mod > [Edain] Discussion and Feedback
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FG15:
Never really tested the code myself, but apparently her disguise changes what object she is displayed as. So for the own player it is just a different Eowyn version, and for the enemy a Rohirrim horde.
The_Necromancer0:
I did see that bit in 2.01, but it looks like in Edain it was changed back to simply displaying her as Mounted Eowyn for everyone. I also checked by giving an Eowyn to the AI and having them trigger her disguise and she still appeared as Eowyn to me.
2.01 Code
--- Code: ---Behavior = SpecialDisguiseUpdate ModuleTag_SpecialDisguiseUpdateUpdate
DisguiseAsTemplate = RohanEowynDisguised
DisguisedAsTemplate_EnemyPerspective = RohanRohirrimHorde
End
--- Ende Code ---
Edain Code
--- Code: ---Behavior = SpecialDisguiseUpdate ModuleTag_SpecialDisguiseUpdateUpdate
DisguiseAsTemplate = RohanEowyn_mod ;;;RohanEowynDisguised_mod
DisguisedAsTemplate_EnemyPerspective = RohanEowyn_mod ;;; RohanRohirrimHorde
End
--- Ende Code ---
FG15:
The Edain one uses scripts to give her the upgrade Upgrade_EowynConditionSt ealthe, while she is disguised. And that upgrade activates the stealth.
The_Necromancer0:
Would it be possible to get some clarification and examples on the following submod rule:
--- Zitat ---Contents from past versions of Edain, which aren't included anymore, are not allowed to be used.
--- Ende Zitat ---
Does that include any unit/ability/building/hero, ect... from previous versions that are not currently obtainable in 4.4.1? For example, the dark elf units cannot be obtained in the mod but their unit object remains in the mod, would a submod be able to make them recruitable?
And to go further back, in some version of edain Zaphragor could only be killed by fire and magic, would re-implementing that within a submod be forbidden?
Basically, I'd like some clarification if possible on the meaning of "content" to understand what it englobes and on "includes" to see where the line is drawn on content, whether it is purely concepts that are no longer present in any shape or form in the mod or content which is currently unobtainable through normal gameplay.
FG15:
"include" means basically you aren't allowed to use files from any other Edain version, but the current.
The dark elves are still part of the game files. Therefore, it wouldn't be a problem for a submod to make them available again.
Using a map which isn't part of Edain anymore and not part of the maps.big would be forbidden, or a model, skin, graphic and so on. That is the main meaning for the rule.
The example of Zaphragor is a bit more difficult. Basically implementing it yourself would be ok, just copying the code might be a problem. (Of course not in this case, but depending on what it is that is readded it might be a more difficult case).
Moreover, as submods have to be allowed first, there might be some special specifications concerning the content. So if we are of the opinion thatZaphragor should never get that ability back, that might be forbidden.
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