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Autor Thema: Ask the Edain Team  (Gelesen 139101 mal)

The_Necromancer0

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Re: Ask the Edain Team
« Antwort #405 am: 30. Nov 2019, 17:20 »
Alright, thanks FG, that makes it much clearer
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Sentinel

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Re: Ask the Edain Team
« Antwort #406 am: 16. Apr 2020, 02:15 »
Hello,

Ive been a massive fan of what you guys have done, creating what should of been the true battle for middle earth game. Im having a few issues now since uve released 4.5 my create a hero colours are florescent green blue and red on all choices? lothlorian  are heavily bugged such as defensive building dont fire in or out of the citadel clicking buy hero starts timing down then just resets takes your money but does not recruit and troops arent engaging in combat? and my game now seems to crashing more than it use to (which was every other map) do you guys have any tips or solutions to these? thankyou again for all the hard work you have all done :)

Le Sournois

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Re: Ask the Edain Team
« Antwort #407 am: 16. Apr 2020, 12:44 »
Hello,

I have a question about the URUK damage strong against Heavy Armors made by special troops like Boernings, Black Uruk, Khazad-Dûm Vets with Morning Stars.

They are usually well-balanced but there one thing I find a bit weird.

When troops purchase Heavy Armors, they gain additional health points are therefore far more vulnerable to URUK damage.

But when Heroes gain armor (Nazgul battle armor, Dwarven Mithril coat or Ring Heroes), they do not gain more health points but are more resistant to every damage except from the URUK damage. It passes from 65 % to 100 % in the armor sets of the Edain wiki.

That is funny that a Nazgul when it has not its battle armor take less damage from those type of units than when it gets the heavy armor. Not only in that case Uruk damage ignores Heavy Armor but they do significantly more damage to Heroes with the Armor.

Therefore when I play Dwarves against Lothlorien, I never put on mithril mail on my Heroes because the AI makes a lot of Beornings, so that mithril mail can actually make my Heroes weaker which is a bit "bizarre" when it so difficult to get mitrhil mail and then not that rewarding.

The upgraded heroes are vulnerable at 43 % to SLASH and SPECIALIST damage, therefore I think they should be vulnerable to URUK damage at 65 %, but not 100 % so that it ignores the armor without doing more damage to them.

Is it something to be fixed, or are URUK damage a super powerful counter to armored Heroes and Ring Heroes and meant to be like that ? And maybe in practice there is no problem, I had just take the data of the Edain wiki to put this comment, and I have not really tested out these stats.

Thank you very much !

Le Sournois

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Re: Ask the Edain Team
« Antwort #408 am: 28. Apr 2020, 14:34 »
I have a question about the wonderful Minas Tirith Horde map.
I'm sorry, but there is one thing I don't understand on this map, it is the point breakdown system : why when you still get control over the wall have you got less points than when you loose it ?

I have 7 points per seconds when I am still in control of the wall, and when I loose it, it passes to 9 points per second and I don't see any logic in this. And how the control over the wall works precisely ? When does the hint to get control over the wall appear ?

Otherwise, the map is awesome, almost perfect, just sad we can't have control of the Army of the Dead at the end even if I understand it is for value good play without it.




The_Necromancer0

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Re: Ask the Edain Team
« Antwort #409 am: 28. Apr 2020, 14:37 »
From what I remember when looking at the scripts, the map considers that you have "control" of the wall as long as you have more than 80 units on it or as long as there are less than 100 enemies on it.
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Le Sournois

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Re: Ask the Edain Team
« Antwort #410 am: 28. Apr 2020, 15:24 »

Still, I am thinking there is something illogic in the point breakdown, you have more points when you loose the wall than when you keep it.

Anyway, thanks for your answer and good afternoon

Gnomi

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Re: Ask the Edain Team
« Antwort #411 am: 28. Apr 2020, 15:57 »
You should get less points as soon as the "control of the wall" is at 0. If it is above 0, there should be no changes - but you get more points if you survive longer. Perhaps that's what happened to you?

I just looked in the scripts and I can't find a bug here:
*** IF ***
     NOT Counter 'GG-FirstWallCounter' IS Less Than  1
*** THEN ***
  Counter 'GG-Points' , Add with counter 'GG-PointsCounterAdd2'

Can you give me a replay of a game in which it happened?

FG15

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Re: Ask the Edain Team
« Antwort #412 am: 30. Apr 2020, 14:34 »
Greetings, companions of Edain!

If you have any questions for the Edain team, this is the place to ask :)

Note, however, that this is not the place for mod suggestions - we have our very expansive suggestion forums for that! If you need technical support, please check out the Edain support forums.

Also, please avoid doing double posts.

Le Sournois

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Re: Ask the Edain Team
« Antwort #413 am: 30. Apr 2020, 16:59 »
Ok sorry

nemesis2pt0

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Re: Ask the Edain Team
« Antwort #414 am: 5. Jun 2020, 15:23 »
Edain Team,

I'm working on a scripted version of the Helm's Deep map by Glorfindel23 at the moment. The original creator made use of LothlorienHaldirElvesHor de as part of their reinforcement mechanic.

This unit really fits the cinematic aspect of the films and are used by Rohan's Haldir Allies power. Their permanent version has a couple of upgrades tied to them that I am unable to track down in the game files. Could you point me to their specific upgrade names? I'd like to grant that ability to the owner of the units instead of immediately granting the upgrade when they enter. Thanks.

The upgrades in game are: 'Battle Ready', 'Banner Carrier', and 'Equip them with War Gear'

joshhotchilipeppers

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Re: Ask the Edain Team
« Antwort #415 am: 1. Aug 2020, 06:26 »
I need help big time!! whenever  I start a skirimish my AI enemies are instantly defeated within 5 seconds the game has started.
This happens in a lot of maps
One example is in Arnor:Fornost
I did a clean install of the game and a clean install of the latest mod update 4.5.3 and it's still going on, so I reinstalled several times with no positive results. I would appreciate your advice, since it does happen in a lot of different maps

Elendils Cousin 3. Grades

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Re: Ask the Edain Team
« Antwort #416 am: 1. Aug 2020, 18:02 »
Have you checked the Support forums, especially this thread?


Mon_Kay_D_Luffy

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Re: Ask the Edain Team
« Antwort #417 am: 11. Aug 2020, 14:59 »
Angmar Campaign
When it is no longer working in the new version

Elendils Cousin 3. Grades

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Re: Ask the Edain Team
« Antwort #418 am: 11. Aug 2020, 16:02 »
The Angmar Remastered campaign is a submod made by Necro, not by us. You'll have to speak to him.

Shadowfax

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Re: Ask the Edain Team
« Antwort #419 am: 24. Aug 2020, 07:16 »
hi can ı change my edain mod gameplay  fps 30 to 60 ?   :)