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Helper01:
I meant to ask another question.

I've been wondering what it takes for a custom map to be approved by the Edain team and to be incorporated into the official list of maps. Based on older map packs by certain individuals, like Glorfindel23, for instance, and comparing some of those to their counterparts in the official list, it would seem like some of them are the same, and thus made it in at some point. Yet certain other maps that appear to be incredibly well made, like Glorfindel23's 7-level Minas Tirith map, are not included in the list of official maps!

If I am correct in this assessment that there is a kind of criteria to meet for this inclusion, what are the criteria for including custom maps into the official list of maps?

The_Necromancer0:

--- Zitat von: Helper01 am  4. Sep 2021, 01:09 ---I have a question similar to this last one. Are custom maps made in earlier versions of the 4.0 line generally compatible with the modern versions? I've found some that appear to work alright, but I'm waiting to see if any major issues show up; while others seem to crash automatically, but I'm not sure if it's compatibility issues or some bug inherent in the map itself irrespective of what version I'm running.

Like the last post was wondering, if it is, in fact, compatibility, it would, in this respect, be handy sometimes for Edain to have backwards compatibility or a patch switcher like ROTWK currently has. But I understand there's only so much that can be done.

--- Ende Zitat ---

Custom skirmish maps are generally compatible, more heavily scripted maps can become incompatible depending on what they change. If a map crashes outright then it's probably incompatible.

Neither backwards compatibility nor a patch switcher are ideas the Edain Team are interested in, they required a lot of extra work for minimal benefit. If you desire to play previous versions you can go to the thread linked below and download them as separate mods: https://modding-union.com/index.php?topic=35900.0

Birds:
Most basic custom maps should work fine. Maybe some spells don't work, but thats probably all. Special maps more often have problems when things change from one version to the other, though it's usually a good sign if it doesn't crash.

As Necromancer said it's not really a goal of us to create a switcher for different edain versions.

As for incorporating community maps into edain, there aren't any real set requirements. I'm not even sure if there are any community maps in edain right now, not because we don't like them, just because there wasn't any real need for them. Maybe in future versions some community maps will be added.

Helper01:
Gotcha. Well, it does appear like some official maps look exactly the same as some done by, say, Glorfindel23, such as Cair Andros. But isn't he one of your map designers, too...? I'm still very new to all this, so forgive me if I'm getting some things mixed up!

Anyways, if it counts towards getting any custom maps in, I would just like to say that I think many of the maps by Glorfindel23 and H4albarad would be great candidates for inclusion into the official list of maps. Maps like the 7-level Minas Tirith, the Rohan Open World map, the Minas Twins, Rise of Angmar, and many others. These maps I just posted in particular are some of the most unique and interesting maps, offering some of the most unique gameplay possibilities I've ever seen in a BFME game, and are some of the most creative and imaginative. It would be great to have some official support for these to take care of bugs and keep them up to date with new versions of Edain.

Malhakai:
Hi Edain team. Long time player of your mod, love it more than other mods of bfme. Always such in-depth details added :-)

I had a question, I recall reading quite a while ago that the Edain team were thinking of changing the finalbig data file to be more condensed. e.g instead of having to alter several ini files to change one thing ingame, it might only be one or two ini files.

Just wondering if this had already happened, or was happening?

I am learning how to mod, and quite enjoy modding Edain for my personal use (and am use to translating to English hehe).

Looking forward to your future releases :-)

Kind Regards,
Kai

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