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Autor Thema: Mordor Bugs  (Gelesen 15208 mal)

Lord of Mordor

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Mordor Bugs
« am: 29. Mär 2015, 05:41 »
Post any bugs with Mordor here.


Bugs


Voice and text bugs
« Letzte Änderung: 25. Jan 2020, 16:23 von FG15 »
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OakenShield224

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Re: Mordor Bugs
« Antwort #1 am: 28. Jun 2020, 16:36 »
- Necromancer tooltip (recruitment and portrait) is missing.
 - Recruitment descriptions for Halberdiers don't mention Influence of Sauron requirement while description for Black Uruks Archers still mentions it.

 - Overseers can't join onto Cirith Ungol units.
 - Weird issue where Grond was facing to the side instead of facing at a building but still damaged it when striking.
« Letzte Änderung: 7. Okt 2020, 22:10 von FG15 »

Discord [BOT]

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Re: Mordor Bugs
« Antwort #2 am: 16. Jul 2020, 11:37 »
Decommissioning mordor troops sometimes causes slaved Cirith Ungol troops to appear around buildings in the fortress

Necro (241942232867799040)
« Letzte Änderung: 20. Nov 2020, 12:51 von Elendils Cousin 3. Grades »
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Discord [BOT]

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Re: Mordor Bugs
« Antwort #3 am: 24. Aug 2020, 20:44 »
Overseer seem to have a large range on their combo horde ability, meaning they'll when ordered to, they'll first form the combo horde, then get close to the rest of their battalion. Unlike regular combo hordes where units need to be tight next to each other to form the horde

The cooldown of forced cooperation between both forms of Gorbag/Shagrat is not shared, meaning changing form resets the cooldown.

Necro (241942232867799040)
« Letzte Änderung: 20. Nov 2020, 12:51 von Elendils Cousin 3. Grades »
What is this? This is an automated account used to allow users on Discord to post on Modding-Union. Allowing them to make posts such as bug reports without having to have a Modding-Union account. The posts made by this account are not written by this account, instead, they are written by the Discord users whose signature you can see at the bottom.

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Re: Mordor Bugs
« Antwort #4 am: 30. Okt 2020, 18:17 »
Mordor AI trying to attack my heroes with battering rams. I don't know it is a bug due to battering ram but ai definetly trying to attack me.

Talion (705812586184310794)
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DrHouse93

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Re: Mordor Bugs
« Antwort #5 am: 5. Jan 2021, 19:19 »
Influence of Sauron is removed from Dol Guldur fortress once he becomes Gorthaur. It can be reapplied, though

The_Necromancer0

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Re: Mordor Bugs
« Antwort #6 am: 21. Feb 2021, 11:59 »
This is a weird one but it seems like Mountain Trolls are not automatically acquired by archers of most other factions. I checked Gondor Archers, Gondor Rangers, Rohan Archers and Rohan Pitch Throwers. I also tested Rohan Spearthrowers and they managed to automatically acquire a mountain troll when in range, other ranged units would not attack them when stationary and in range or when attack-moving to the enemy.
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mynameisBlade

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Re: Mordor Bugs
« Antwort #7 am: 25. Jul 2021, 02:59 »
The group of 5 Nazgul do nothing when needing to attack certain buildings in between buildings. For example, I am trying to take out a priority target building in a Gondor fortress, but they will not attack it. They act as if they are stupid and die every time. It may actually be a problem with groups of units in general. Many units trying to attack cramped building locations never succeed. I just see it happen more often with the group of 5 Nazgul mounted or unmounted.

Also at times Mollok is not able to be built or even clicked, his icon is lit up but you can't click it. Nothing happens when you try to click the button. I have had this happen before 4.5.5. I am assuming the Mollok one is a bug for sure. Any and all help would be appreciated. Thanks!
« Letzte Änderung: 25. Jul 2021, 03:51 von mynameisBlade »

DrHouse93

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Re: Mordor Bugs
« Antwort #8 am: 7. Aug 2021, 20:11 »
The Witch-king still auto-targets enemies when nearby, even on defensive stance and when pressed S to stop on place. It happens anytime, on foot, on his horse, and on his Fellbeast

The_Necromancer0

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Re: Mordor Bugs
« Antwort #9 am: 16. Aug 2021, 11:34 »
The general inability for archers to target Mountain Trolls seemed to be caused by the AIKindOf being SIEGEWEAPON, switching it to CAVALRY fixes the issue. I tried this code in a map.ini and it fixed it:

Object MordorMountainTroll
    ThreatBreakdown MordorMountainTroll_DetailedThreat
        AIKindOf = CAVALRY
    End
End
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Only True Witchking

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Re: Mordor Bugs
« Antwort #10 am: 21. Okt 2021, 18:37 »
Gothmog's Level 10 ability supposedly gives 25% resistance to arrows and siege weapons.

In reality, it gives invulnerability against the damage types in question, as the modifier "INVULNERABLE 25%" equals full immunity.
“In rode the Lord of the Nazgûl. A great black shape against the fires beyond he loomed up, grown to a vast menace of despair. In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face."

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Re: Mordor Bugs
« Antwort #11 am: 3. Mai 2022, 21:57 »
While in the same game, another bug I found was when attack trolls busted in and tried destroying a well, but no damage was done to it at all. It was placed in the plot just above the lower rightmost plot. The  attack trolls were wielding a hammer.
     If this helps for these bugs at all, my starting spot was in the bottom spot and I had Ring heroes on as well as custom heroes.

Helper01#4708 (<@376918861012008960>)
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Watcher

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Re: Mordor Bugs
« Antwort #12 am: 4. Mai 2022, 07:50 »
I've noticed that on Castle maps, when Mordor builds Barricades on the four defensive build-plots around the citadel, these Barricades sometimes have the model of the vanilla Mordor Battle Tower. This has not been restricted to any particular Castle map.
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Only True Witchking

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Re: Mordor Bugs
« Antwort #13 am: 13. Jun 2022, 15:01 »
Khamûl can not be targeted by Lurtz' Cripple Shot.

It does not matter if he is on foot, horse or flying beast, nor whether he has his insignia.

The cause for this appear to be the following lines:

Object GasthausKhamulonFellBeast
 EquivalentTo = GasthausKhamul

Object GasthausKhamulSpell
 EquivalentTo = GasthausKhamul

Object GasthausKhamulonFellBeastSpell
 EquivalentTo = GasthausKhamul

Since "GasthausKhamulonFellBeas t" is mentioned in
CRIPPLE_STRIKE_OBJECT_FI LTER
as an invalid target, making it equivalent to "GasthausKhamul" seems to also make all other Khamûls an invalid target for Cripple Shot.

“In rode the Lord of the Nazgûl. A great black shape against the fires beyond he loomed up, grown to a vast menace of despair. In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face."