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Autor Thema: Gondor Bugs  (Gelesen 17276 mal)

Lord of Mordor

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Gondor Bugs
« am: 29. Mär 2015, 05:41 »
Post any Gondor bugs here.

Bugs

Text and voice bugs
« Letzte Änderung: 25. Jan 2020, 16:19 von FG15 »
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Discord [BOT]

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Re: Gondor Bugs
« Antwort #1 am: 31. Dez 2020, 12:41 »
Playing as Arnor, Ring-hero Gandalf (corrupted)'s level 5 ability says he uses the black speech, but it's just one of his standard ability audios. Presumably it should use the audio from Council of Elrond?

Darren-M (305308879049457665)
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Le Sournois

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Re: Gondor Bugs
« Antwort #2 am: 28. Feb 2021, 17:05 »
Aragorn passive ability King of Men doesn't give to heroic statues an extra bonus of 25 % armor as it is described in the ability. I saved my game in a skirmish juste when Aragorn reached level 10 but still as Heir of Gondor  and just before an ennemy Hero began to attack some Gondor soldiers who were near an heroic statue.
From this save, I tried first to put Aragorn as a King, and then not to put him as a King but let him stay as Heir of Gondor. In both case, the damage taken by my units per hit by the ennemy hero near the heroic statue was identical.

I had tested this also against ennemy battle tower near an outpost with heroic statue, and every time the extra bonus of 25 % armor doesn't seem to work.

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Re: Gondor Bugs
« Antwort #3 am: 19. Jan 2022, 18:22 »
Will the Beregond exploit be patched on the next version ? When you use his second skill (Hold Ground) on Signal Fire, It generates reinforcement points instantly

Cannot be fixed due to engine limitations.
« Letzte Änderung: 9. Nov 2022, 12:54 von Elendils Cousin 3. Grades »
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Re: Gondor Bugs
« Antwort #4 am: 2. Okt 2023, 16:25 »
On the Archeryrange (Arnor) , when you upgrade the Archeryrange to tier 2 a ranger bannermen appears on the building but it’s a ithilien bannermen instead of a  dunedain bannermen

theshark9599 (<@270341251008561153>)
« Letzte Änderung: 4. Okt 2023, 14:01 von Elendils Cousin 3. Grades »
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StanWilkes

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Re: Gondor Bugs
« Antwort #5 am: 7. Okt 2023, 23:00 »
New Version 4.7 (1?)

Game crashes when Gondor gets killed.
5-10 seconds after destruction of all left buildings and units.

If Gondor is the last enemy faction, game ends normal, no crash to desktop.

Greetings and fantastic work!!! :-)

The_Necromancer0

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Re: Gondor Bugs
« Antwort #6 am: 7. Okt 2023, 23:09 »
Could you add more details to this report? What other factions were in play? Do you have a replay? Were you able to reproduce the issue multiple times? I tried reproducing this bug but couldn't with just the info you gave. It sounds like you just had a standard oom error that doesn't really relate to Gondor.
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StanWilkes

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Re: Gondor Bugs
« Antwort #7 am: 8. Okt 2023, 01:28 »
I reproduced the crash may be ten times, different maps, different random enemies.
Alway up to ten seconds after I destroyed the Gondorfaction the game crashes.

No oom error. No error message.
When an oom error occures i get an errormessage. That is not the case.

I use win11, that caused some smaller issues, but these are fixed.
No other crashes since then, except the discribed ones.

I made a replay. Can I send per mail?
« Letzte Änderung: 8. Okt 2023, 02:48 von StanWilkes »

The_Necromancer0

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Re: Gondor Bugs
« Antwort #8 am: 8. Okt 2023, 08:25 »
You can attach replays to the post directly. What were the graphic settings of everyone present?
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StanWilkes

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Re: Gondor Bugs
« Antwort #9 am: 8. Okt 2023, 10:02 »
Graphik Settings: all on high, water: medium, shadows: off.

i just played against hard AIs only, to get the replay.

Replay attached.

Edit: Tested with min/off graphics, same chrash.
« Letzte Änderung: 8. Okt 2023, 11:40 von StanWilkes »

The_Necromancer0

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Re: Gondor Bugs
« Antwort #10 am: 8. Okt 2023, 12:04 »
Thanks for the quick reply and replay. I have no managed to reproduce the bug.
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StanWilkes

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Re: Gondor Bugs
« Antwort #11 am: 8. Okt 2023, 12:59 »
Ok.
Have testet a little bit more.
Crash occurs only on camp starts, not on castle maps,
on every difficulty level, and even in the very beginning of the game (rush).

StanWilkes

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Re: Gondor Bugs
« Antwort #12 am: 8. Okt 2023, 14:29 »
More testing.

The crash occours after the despawn of the camp, when the buildplot respawns.

It doesnt happen, when the camp citadelle is rebuild as neutral building (bug)!

It crashes also, when one of my own camps gets destroyed.

-> redownloaded the mod and reinstalled the game. Crash still occurs.

The_Necromancer0

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Re: Gondor Bugs
« Antwort #13 am: 8. Okt 2023, 14:35 »
Thanks for the additional testing. We've managed to fix the issue. One of the props in the base was using code incompatible with items spawned in a base.
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StanWilkes

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Re: Gondor Bugs
« Antwort #14 am: 8. Okt 2023, 14:49 »
Thanks, for the fix :-)

Testet Arnor. same problem. May be you have to change it too.

Hätte man vmtl auch auf deutsch regeln können 8-)