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Autor Thema: Map-specific Bugs  (Gelesen 16896 mal)

Fíli

  • Edain Betatester
  • Verteidiger Morias
  • ***
  • Beiträge: 527
Re: Map-specific Bugs
« Antwort #15 am: 10. Apr 2017, 05:59 »
Yes, it's indeed a bug, but old versions aren't supported any longer. So no, there won't be a fix for the campaign, sorry.
Vielen Dank an CMG für das tolle Banner und den tollen Avatar. :)

Tukolp

  • Thain des Auenlandes
  • *
  • Beiträge: 32
Re: Map-specific Bugs
« Antwort #16 am: 20. Mai 2017, 17:16 »
« Letzte Änderung: 8. Jul 2017, 23:30 von Tukolp »

The_Necromancer0

  • Edain Betatesting
  • Wächter Caras Galadhons
  • ***
  • Beiträge: 784
  • There is evil there that does not sleep
Re: Map-specific Bugs
« Antwort #17 am: 23. Mai 2017, 20:41 »
Map: Defend the Shire
Two players allied, gondor and rohan.
Around wave 46 the game seemed to break. It kept alternating between the build mode (during which you can build units )and the battle mode (during which you can move your units). And it kept spawning different size version of the herp/unit "Loriant". Everytime we killed one another one spawned,we were finally defeated when one finally ran down Bilbo. Attached replay, the bug starts around wave 46.
Come chat Edain on Discord: https://discord.gg/CMhkeb8
Questions on the Mod? Visit the Official Wiki: http://edain.wikia.com/

The_Necromancer0

  • Edain Betatesting
  • Wächter Caras Galadhons
  • ***
  • Beiträge: 784
  • There is evil there that does not sleep
Re: Map-specific Bugs
« Antwort #18 am: 1. Jul 2017, 08:30 »
On the defend the shire map, when purchasing drummer trolls to send over to the enemy the spawn immediately upon purchase and begin attacking the enemy's units even biefore the wave has started. Also Rohan could use a debuff, they're banner carrier at too strong, perhaps the upgrades for the banner carriers could be made more expensive?
Come chat Edain on Discord: https://discord.gg/CMhkeb8
Questions on the Mod? Visit the Official Wiki: http://edain.wikia.com/

The_Necromancer0

  • Edain Betatesting
  • Wächter Caras Galadhons
  • ***
  • Beiträge: 784
  • There is evil there that does not sleep
Re: Map-specific Bugs
« Antwort #19 am: 4. Sep 2017, 22:42 »
Invisible Hall of Warriors when fighting dwarves on Argonath.
« Letzte Änderung: 25. Mai 2018, 01:50 von Trapper »
Come chat Edain on Discord: https://discord.gg/CMhkeb8
Questions on the Mod? Visit the Official Wiki: http://edain.wikia.com/

Julio229

  • Heiler von Imladris
  • **
  • Beiträge: 248
  • King Of the Misty Mountains
Re: Map-specific Bugs
« Antwort #20 am: 19. Mai 2018, 13:31 »
In the Near Harad map, the Imladris AI doesn't seem to work.
« Letzte Änderung: 25. Mai 2018, 01:48 von Trapper »

Trondheim9

  • Thain des Auenlandes
  • *
  • Beiträge: 35
  • I give hope to men. I keep none for myself.
Re: Map-specific Bugs
« Antwort #21 am: 4. Jun 2018, 18:53 »
Map: Umbar

As Angmar, I played against the Dwarves.  I was in the bottom right-hand corner.  After destroying his camp, the walls and build plots didn't disappear - invisible Hall of Warriors.  It kept creating units which would spawn in the water at the edge of the map and make their way to land.