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Autor Thema: Map-specific Bugs  (Gelesen 45552 mal)

Helper01

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Re: Map-specific Bugs
« Antwort #30 am: 2. Sep 2021, 21:04 »
For the custom map by H4lbarad, the Rohan Open World map (v2.2), I've noticed that sometimes the game will just randomly crash if you play as Rohan in control of both Helm's Deep and Edoras (playing alone, not with an ally, having the Edoras map placement selected for yourself, which automatically gives you control of both fortresses), and up against a Medium level Isengard in that fortress and a Medium level Mordor both allied together.

I've also noticed that if you try to have a Rohan Medium level AI ally in Helm's Deep, with you yourself being Rohan in Edoras, against the same level and kinds of enemies listed above--and even if both AI's are Isengard--the game will automatically crash without even loading up the map.

For the Rise of Angmar (v1.2) custom map by H4lbarad, if you play as Gondor in the spot specified, and play with all other AI in the spots specified, with Rivendell as a Medium level AI ally and the evil factions allied but your enemy, the game crashes automatically to the desktop with an Out of Memory error of some sort.
« Letzte Änderung: 2. Sep 2021, 21:14 von Elendils Cousin 3. Grades »

The_Necromancer0

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Re: Map-specific Bugs
« Antwort #31 am: 2. Sep 2021, 22:20 »
Please do not use bug threads to report bugs from custom map or content not made directly by the Edain Team. Only report bugs that happen on official maps while using a unmodified version of the mod.
Come chat Edain on Discord: https://discord.gg/CMhkeb8
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Helper01

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Re: Map-specific Bugs
« Antwort #32 am: 4. Sep 2021, 00:39 »
Again, my apologies. I'm still trying to navigate where to place certain posts.

Where should I put bug reports for custom maps not made by the Edain team?

The_Necromancer0

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Re: Map-specific Bugs
« Antwort #33 am: 4. Sep 2021, 08:17 »
You should report those kind of bugs on the threads opened by the creators of the maps.
Come chat Edain on Discord: https://discord.gg/CMhkeb8
Questions on the Mod? Visit the Official Wiki: http://edain.wikia.com/

Helper01

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Re: Map-specific Bugs
« Antwort #34 am: 4. Sep 2021, 12:43 »
That was my first idea, but I couldn't find anything on the maps I was reporting on. The closest thing I could find was the forum on Map Suggestions, but it didn't look like it was for bug reports, only suggestions. Do you have an example you could show me for the maps I reported on, specifically? I believe they were done by Halbarad.

The_Necromancer0

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Re: Map-specific Bugs
« Antwort #35 am: 4. Sep 2021, 13:36 »
Most maps have threads in the Showcase where you can download them, bugs should be reported on there too. Everything related to a map (feedback, news, suggestion and bugs) should be consolidated on a single thread.

Showcase: https://modding-union.com/index.php/board,94.0.html

Rohan open world: https://modding-union.com/index.php/topic,36084.0.html
Rise of Angmar: https://modding-union.com/index.php/topic,36246.0.html
Come chat Edain on Discord: https://discord.gg/CMhkeb8
Questions on the Mod? Visit the Official Wiki: http://edain.wikia.com/

Helper01

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Re: Map-specific Bugs
« Antwort #36 am: 4. Sep 2021, 16:19 »
 Much clearer! Thanks so much!

Helper01

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Re: Map-specific Bugs
« Antwort #37 am: 22. Sep 2021, 22:30 »
On the map Emyn Arnen, if you play in Skirmish as Mordor with a medium level AI against a medium level Rohan and Lothlorien teamed up, the game crashes about 5 minutes in. I had Ring heroes turned on and customs off with normal 1k resources.

Only True Witchking

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Re: Map-specific Bugs
« Antwort #38 am: 2. Nov 2021, 20:04 »
On "Horde: Stonewain Valley", the bug where any non-host human player is defeated immediately due to the lack of a camp persists.


On "Horde: Minas Tirith", the Oathbreakers that arrive to help at some point supposedly belong to the players, but cannot be controlled and just uselessly stand around in a massive clump after clearing the very southern corner of the wall of Minas Tirith.
Is it possible they are the Oathbreakers Aragorn summons in his circle, instead of controllable ones?

Also, on the same Map, Gondor at least has massive issues with recruiting heroes (which I believe was already reported at some point to a degree, but I have a few points to add)
- The first time I tried to buy Denethor and Faramir, each subtracted 1700 from my ressources, but were not recruited
- After the Rohirrim heroes died, they overwrote several Gondor heroes (in an irregular pattern, definitely observable in the Archery Range and Citadel, with Theoden as the Corrupted appearing first in the Range and later in the Citadel)
- Later, when Aragorn and Denethor died, clicking on the buttons to revive them had no effect at all, even though they looked perfectly usable.
« Letzte Änderung: 2. Nov 2021, 21:16 von Only True Witchking »
“In rode the Lord of the Nazgûl. A great black shape against the fires beyond he loomed up, grown to a vast menace of despair. In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face."

Helper01

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Ringlo's Plains Map Bugs
« Antwort #39 am: 4. Nov 2021, 00:46 »
Factions: Me as Isengard with Medium Angmar against two Mediums, Rohan and Imladris.
  My ally and myself were in the bottom starting locations.

Bugs: 

1. This Angmar ally will sometimes build structures and units while just keeping all units inside the fortress. Not sure if they need to be provoked by an attack or not, but they were never attacked in these games to know.

2. I tried to build an Outpost at the middle left spot, and was able to, but the top right build plot on that Outpost would not appear. Not sure if this is consistent, but I've seen this happen on other maps before, too.

Gandalf7000

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Re: Map-specific Bugs
« Antwort #40 am: 3. Dez 2021, 19:26 »
Imladris AI doesn't work on Dagorlad 6 player map. Imladris were bottom mid and right positions. Played 4000 resource start, no custom heroes enabled. Ring heroes enabled.

RuDii

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Re: Map-specific Bugs
« Antwort #41 am: 5. Dez 2021, 18:15 »
Old forest:- Immortal AI, destroyed all outposts, farms, fortress buildings and all wall hubs but AI does not get defeated. The immortal AI began on the top left spot.

Tower hills:- 1K start gives random players 3K, on a 2v2.

Discord [BOT]

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Re: Map-specific Bugs
« Antwort #42 am: 1. Sep 2022, 20:33 »
horde map minas tirith: i can't move the ghosts at 10300 points.in detail: the bug I had during the horde mission is: I cannot select the traitors you receive at the end of the mission in the mini map they appear as mine (i.e. with my color) but I cannot select them and consequently I cannot finish the mission because towards the end you have too many elite enemies that you cannot defeat without the help of the traitors.

fabri123#8361 (<@295257527891787776>)
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Discord [BOT]

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Re: Map-specific Bugs
« Antwort #43 am: 10. Okt 2022, 10:09 »
Also the armed Galadhrim in Defend The Shire etc aren’t available to buy for some reason

Hotdog72#2217 (<@572422416253583390>)
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How do I use it? This system can be used only from a discord server. In order to do so, you will have to join this discord server: https://discord.gg/5GhZezy. This server is also used to provide feedback for the bot.

Discord [BOT]

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Re: Map-specific Bugs
« Antwort #44 am: 10. Okt 2022, 10:15 »
Gil-galad summon has Haldir's portrait picture (Black Gate map)

Darren-M#9928 (<@305308879049457665>)
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How do I use it? This system can be used only from a discord server. In order to do so, you will have to join this discord server: https://discord.gg/5GhZezy. This server is also used to provide feedback for the bot.