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Autor Thema: Map-specific Bugs  (Gelesen 24189 mal)

Lord of Mordor

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Map-specific Bugs
« am: 29. Mär 2015, 06:01 »
Post bugs here that you encountered only on specific maps.


Bugs:
« Letzte Änderung: 25. Jan 2020, 16:10 von FG15 »
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Julio229

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Re: Map-specific Bugs
« Antwort #1 am: 26. Jan 2020, 22:05 »
- The Lórien 2 player map (the one from vanilla) and Dol Amroth descriptions don't have the Outpost/Settlement numbers, and in Lórien's case, the Creeps present in the map.


NoldorSithLordsShipwright

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Re: Map-specific Bugs
« Antwort #2 am: 27. Jan 2020, 05:05 »
Arnor: Forochel

Played on easy as Arnor with a Random enemy. They are defeated automatically. Tried again and got the same result.

Andrast

Gandalf the White costs 4 power points instead of 5 on Andrast.

« Letzte Änderung: 27. Jan 2020, 20:32 von Gnomi »

The_Necromancer0

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Re: Map-specific Bugs
« Antwort #3 am: 28. Jan 2020, 14:38 »
This is a bug that was reported to me on discord
Andrast
Dwarves on the left position of the map have the bug where they usually have a building in the corner causing their base to stay up even with everything destroyed.
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Trondheim9

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Re: Map-specific Bugs
« Antwort #4 am: 29. Jan 2020, 05:17 »
The 2 player map "Gap of Rohan" says in the description that starting points are camps, but players actually start with castles

tolgayurdal

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Re: Map-specific Bugs
« Antwort #5 am: 29. Jan 2020, 11:33 »
Map: Umbar , Golf of Lune

Team 1: Isengard
Team 2: Rohan (AI)
Duration: 21 seconds
Victorious.

I don't know why this happened.


« Letzte Änderung: 29. Jan 2020, 19:32 von tolgayurdal »

Gnomi

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Re: Map-specific Bugs
« Antwort #6 am: 29. Jan 2020, 11:34 »
I know. :P And it is fixed for the next version. :)

tolgayurdal

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Re: Map-specific Bugs
« Antwort #7 am: 29. Jan 2020, 19:34 »
I am happy to hear that it is fixed  :) I add other same bugs to that post.  :)

Gnomi

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Re: Map-specific Bugs
« Antwort #8 am: 30. Jan 2020, 07:48 »
There are some maps who caised thqt bug because of some special treatment they got. They should all be fixes by now.^^

NoldorSithLordsShipwright

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Re: Map-specific Bugs
« Antwort #9 am: 3. Feb 2020, 06:44 »
Enemy in Celebdil is automatically defeated.

Fíli

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Re: Map-specific Bugs
« Antwort #10 am: 3. Feb 2020, 10:24 »
Dude, look the post above yours. 8-| This Bug is already fixed.
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dgsgomes

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Re: Map-specific Bugs
« Antwort #12 am: 9. Feb 2020, 10:56 »
Map: Nandurion

Dwarven AI's fortress isn't destroyable (the team does not lose even without any structure inside); it also seemed that the dwarven AI had buildings in the bottom left edge of the map (under the map ground)

turin.turambar

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Re: Map-specific Bugs
« Antwort #13 am: 11. Feb 2020, 23:09 »
map : old brown land, against ais and on local network : imladris castle is too big on top right position, leading to opponent being able to sneak behind because a wall section is missing.

replay with bug (which can be seen from start and is exploited by the ai to sneak in base later) here : https://cdn.discordapp.com/attachments/672819569605476372/676207912057831434/imlaAndDwarvesVS2Medium.BfME2Replay

tolgayurdal

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Re: Map-specific Bugs
« Antwort #14 am: 14. Feb 2020, 17:47 »
Map: Arnor: Plains of Rhudaur

Bug: Imladris AI does not work.