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Autor Thema: Carn Dum Reforged, reforged again!  (Gelesen 20024 mal)

hoho96

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Carn Dum Reforged, reforged again!
« am: 30. Mär 2015, 14:51 »
in the past couple of days (well since the release) I was working on converting my map Carn Dum Reforged to work with Edain 4.0 system.
I must say, I'm proud of the results so far :)

Anyway, I also took the chance to introduce some enhancements to the map which I think they're very much needed. I'm looking forward for your feedback  xD
here's the screenshots:




« Letzte Änderung: 30. Mär 2015, 16:39 von hoho96 »

Fine

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Re: Carn Dum Reforged, reforged again!
« Antwort #1 am: 30. Mär 2015, 15:00 »
Looks great! A true stronghold of the Witch-king. Great to see an Angmar fortress with garrisonable walls like Minas Tirith or Helm's Deep.
I noticed there are only 8 build plots within the fortress which seems a bit low. Two more behind the outer wall would fit the space nicely, I think.
Keep up the good work :)

Edit: Did you add build options for postern gates in the outer wall? It would be great to have those. Also, the number of settlements for the besieging players outside the fortress seems a bit low. Other than that, I think it's an awesome map! :)
« Letzte Änderung: 30. Mär 2015, 15:14 von Fine »
RPG:

Elendils Cousin 3. Grades

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Re: Carn Dum Reforged, reforged again!
« Antwort #2 am: 30. Mär 2015, 15:13 »
Any chance of increasing the size of your screenshots? I might be overlooking something, but even after following the links to imgur they seem incredibly small.

hoho96

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Re: Carn Dum Reforged, reforged again!
« Antwort #3 am: 30. Mär 2015, 16:31 »
Zitat
Any chance of increasing the size of your screenshots?
My bad  xD it's my first time with Imgur and i'm still struggling to get the right links  [uglybunti]
any tip is very much welcomed  :)

hoho96

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Re: Carn Dum Reforged, reforged again!
« Antwort #4 am: 30. Mär 2015, 17:18 »
Zitat
I noticed there are only 8 build plots within the fortress which seems a bit low.
If you can notice from the larger screenshots (finally got them to work!) the outer wall is not yet finished. I'm planing to put a couple more plots behind the wall as you've said ;)

Zitat
Did you add build options for postern gates in the outer wall? It would be great to have those. Also, the number of settlements for the besieging players outside the fortress seems a bit low
I never actually thought about postern gates. the thing is the wall is rather short. so a postern gate would basically be a main gate that the enemy can't pass :/
I'm thinking to expand the map a little bit south, so the attacker can have more space to maneuver. and maybe fit in a couple more settlements.
However, I think I'll stay on one outpost to balance out the attackers.
I think of it this way: the defender would probably have ~10 build plots. while the attackers together they would have 12 plots + the settlements + the outpost.

Ealendril der Dunkle

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Re: Carn Dum Reforged, reforged again!
« Antwort #5 am: 30. Mär 2015, 18:55 »
Huh, looking great!

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Re: Carn Dum Reforged, reforged again!
« Antwort #6 am: 30. Mär 2015, 19:09 »
Screenshots are much better now^^
It looks quite promising, but with so much open space it is a bit difficult to give proper feedback. I will gladly do so when you are finished though ;)

TiberiusOgden

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Re: Carn Dum Reforged, reforged again!
« Antwort #7 am: 31. Mär 2015, 01:00 »
It is nice to see that Carn dum was reforged by you, but I would like to see Carn dum downloaded by me!  :D

hoho96

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Re: Carn Dum Reforged, reforged again!
« Antwort #8 am: 31. Mär 2015, 09:58 »
It will surely be.
To quote someone "it will be ready when it's ready"  [ugly]

TiberiusOgden

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Re: Carn Dum Reforged, reforged again!
« Antwort #9 am: 31. Mär 2015, 10:07 »
Yes,
I'll "just wait for the next update" about it.  :P



Lord of Mordor

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Re: Carn Dum Reforged, reforged again!
« Antwort #10 am: 31. Mär 2015, 13:12 »
Looks extremely badass, nice work xD
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hoho96

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Re: Carn Dum Reforged, reforged again!
« Antwort #11 am: 7. Apr 2015, 16:53 »
More screenshots of the latest progress:









I'm still not content with the citadel, and I wouldn't mind some suggestion about what to do with the space behind the wall.
I'm very proud with the main gate (It's just magnificent  [uglybunti] ), and the smoking cave next the left stairway is where the reinforcements would come and go (I found that some sort of a tunnel for off-map reinforcements would suit the mountainous style of the map very well.

Whale Sharku

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Re: Carn Dum Reforged, reforged again!
« Antwort #12 am: 7. Apr 2015, 16:57 »
Epic stuff, please make sure to share this with as many Edain players as possible :D

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Re: Carn Dum Reforged, reforged again!
« Antwort #13 am: 8. Apr 2015, 10:41 »
I like how you implement the reinforcements, sounds like a pretty cool idea. Have you thought about putting some neutral Angmar buildings behind the wall to fill the open space? I. e. some wolf pits or barracks would fit the fortress theme, you'd just have to make sure they don't allow you to recruit units. You could also add some sort of hierarchy by putting a sorcerer building (don't know the english name, sorry^^) and/or barracks at  the raised levels and maybe some orc buildings at the lower levels.
Also, are you going to add some stuff outside of the fortress or is that part finished?

Overall it looks pretty sweet already, although I would like some sort of alternative route to get into/out of the fortress, not just the main gate.

NetoD20

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Re: Carn Dum Reforged, reforged again!
« Antwort #14 am: 18. Apr 2015, 00:19 »
Awesome map, can't wait to play it.