[en] - Modding Corner > Showcase

Carn Dum Reforged, reforged again!

(1/8) > >>

hoho96:
in the past couple of days (well since the release) I was working on converting my map Carn Dum Reforged to work with Edain 4.0 system.
I must say, I'm proud of the results so far :)

Anyway, I also took the chance to introduce some enhancements to the map which I think they're very much needed. I'm looking forward for your feedback  xD
here's the screenshots:




Fine:
Looks great! A true stronghold of the Witch-king. Great to see an Angmar fortress with garrisonable walls like Minas Tirith or Helm's Deep.
I noticed there are only 8 build plots within the fortress which seems a bit low. Two more behind the outer wall would fit the space nicely, I think.
Keep up the good work :)

Edit: Did you add build options for postern gates in the outer wall? It would be great to have those. Also, the number of settlements for the besieging players outside the fortress seems a bit low. Other than that, I think it's an awesome map! :)

Elendils Cousin 3. Grades:
Any chance of increasing the size of your screenshots? I might be overlooking something, but even after following the links to imgur they seem incredibly small.

hoho96:

--- Zitat ---Any chance of increasing the size of your screenshots?
--- Ende Zitat ---
My bad  xD it's my first time with Imgur and i'm still struggling to get the right links  [uglybunti]
any tip is very much welcomed  :)

hoho96:

--- Zitat ---I noticed there are only 8 build plots within the fortress which seems a bit low.
--- Ende Zitat ---
If you can notice from the larger screenshots (finally got them to work!) the outer wall is not yet finished. I'm planing to put a couple more plots behind the wall as you've said ;)


--- Zitat ---Did you add build options for postern gates in the outer wall? It would be great to have those. Also, the number of settlements for the besieging players outside the fortress seems a bit low
--- Ende Zitat ---
I never actually thought about postern gates. the thing is the wall is rather short. so a postern gate would basically be a main gate that the enemy can't pass :/
I'm thinking to expand the map a little bit south, so the attacker can have more space to maneuver. and maybe fit in a couple more settlements.
However, I think I'll stay on one outpost to balance out the attackers.
I think of it this way: the defender would probably have ~10 build plots. while the attackers together they would have 12 plots + the settlements + the outpost.

Navigation

[0] Themen-Index

[#] Nächste Seite

Zur normalen Ansicht wechseln