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DrHouse93's Map Pack

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Ealendril der Dunkle:
Looks impressive! ;)

ThorinsNemesis:
Can't wait to download this!  xD

TiberiusOgden:
Yes,
everyone likes pictures, me too, but I really appreciate your thoughts, intentions and final comments while creating map.  :)
So from me - big like!  ;)

ThorinsNemesis:
1. For the highest/last level:
- wouldn't it be better to remove a layer of walls from there, as otherwise it would ruin the beautiful view from Isildur's tower (as described in the books  xD )
- IMO the tower in the moddle can  be moved onto the Fornost citadel for a better look (just a suggestion though)
2. And a (dumb, probably too dumb) question: why do you use 3-4 layers of low Minas Tirith walls for the inner Minas Ithil walls? Wouldn't it be easier to use the higher inner Minas Tirith walls instead? Or, the low walls are used for a certain look of the map  8-| ?

DrHouse93:
@ThorinsNemesis, the Tower works similarly to the White Tower of Echtelion in Minas Tirith. It's not a real fortress, but rather the building where the Palantir of Minas Ithil is kept (and from where you can use it to see your opponents^^). On the other hand, the Fornost Fortress is perfect as as a citadel, especially if you consider that was mainly where Isildur lived, since at that time the capital of Gondor was Osgiliath, and therefore all the decisions regarding "politics" where made there (also look at Minas Tirith: there is the Steward Palace, where Anarion and in the Third Age Denethor lived, and close to it the White Tower, where the Palantir was kept). And don't worry about the walls, the tower is so big it can be seen from anywhere on the map^^ (indeed, a third layer of walls was needed to not make the walls of the third level hide the ones on the fourth xD)
For the second question, I thought about it and at first tried that. However, they looked lame, since if you notice, the higher walls on Minas Tirith have little or no bulwark, leaving the units, as well as inner buildings, exposed to attacks from catapults. So I chose to use the first level walls one above the other both for gameplay and for design^^

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