[en] Edain Mod > [Edain] General Suggestions

Lorien in general

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Prince Of Ithilien:
Hello, I have a small idea for Lorien. As an option for there small build plots they should be able to build some sort of tower or tree house, it could be based off of the tree that Haldir stayed in in the Fellowship where he was guarding the northern borders of Lorien. It could be similar to Rohans tower but instead of healing perhaps it gives off an ability that strengthens allied units. Just an idea because Lorien is one of my favorite factions.

TiberiusOgden:
I completely agree concerning external Lorien defense system according to lore ... and I think that team perfectly implemented it through upgrades for Mallorn trees, which are only on settlements.  :)

--- Zitat ---The Mallorn Trees remain resource buildings but can be improve by different upgrades:
You can still only choose one effect, so the player has to decide on a tactic and link the chosen bonus to it. Every improvement has its own advantages. The following upgrades are available for the Mallorn Trees:

- Border Guard Spypost: Doubles the line of sight of the Mallorn Tree.
- Swirling Fog: Allies around the tree are concealed.
- Protective Ward: Enemies around the Mallorn Tree suffer a 20% armor penalty.
- Spell of the Dark Queen (Perequisite: Galadriel accepted the One Ring): The Mallorn tree deals damage to nearby enemies.

--- Ende Zitat ---
http://www.moddb.com/mods/edain-mod/news/the-road-to-edain-40-lothlorien-part-1

So we can say that another defensive building is not necessary because such functions will have Mallorn trees.

And Lorien is my favourite faction, too.  ;)

Walküre:
As a first post, I couldn't avoid posting something on this thread  :P

By the way, Lothlórien is my favourite faction too, and its leader in particular :)
I really believe that this faction will be one of the most interesting ones of the Edain Mod 4.0 :)

NetoD20:
I love how the team is approaching mallorn tree as exemplified by Tiberius.
But I believe there still should an another tree settlement which should work as a watchtower tree, not a mallorn one, defended by at least three archers where you can recruit archers and border guards.

Walküre:
I don't think that a 'new' type of tree settlement is necessary; according to the lore and the characteristics of this special faction, the Mallorn trees are the heart and the main element of the enchanted Golden Wood, being at the same time houses, defensive towers, palaces and other structures.
That's why I appreciated very much the choice of the Edain Team of having made the main Tree House of the settlement the heart and the centre of the settlement itself, where you can buy upgrades, recruit simple and 'advanced' units, alongside the heroes of this realm.

This is how Lothlórien works; it's not a 'common' region, like the territories of Gondor or Rohan, where you can build or expand freely; the Golden Wood is a 'magic', protected and watchful realm, with definite borders :)

Instead of defensive towers or 'walls', I personally would prefer more to find a way to tie the defense of the settlement to the power of Nenya and Galadriel :)

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