[en] Edain Mod > [Edain] General Suggestions

Lorien in general

<< < (4/17) > >>

BuddhaCAT:
Walkure , sorry for misspelling

Walküre:

--- Zitat von: BuddhaCAT am 21. Jun 2015, 18:22 ---I agree with the main theme in this thread. Lorien is a unique faction closely connected to the land with a "heart" as their center of their golden realm. Therefore the Mallorn trees are perfect of "extending" the reach of the golden wood and also the power of Galadriel and Nenya. I am very interested in the concept of linking Nenya to the buildings of Lorien :-) Do you have any suggestions to this Die Walkurie

--- Ende Zitat ---

Exactly  :)
Lothlórien is an unique place in Middle Earth, because, as for Mordor, Minas Morgul or Rivendell, it is a place in which dwells an immensely mighty being that with its Magic causes changes on the real 'normal' World (mostly Weather) and permeates it according to its will; that's why Mordor is a hostile and dried land, always covered by dark ashes and smoke, and Lothlórien is an enchanted forest, untouched and untainted by the flow of Time and by any form of evil or sorrow.
Given these facts, Lothlórien (a legend in the Third Age also for the very Silvan Elves) is clearly very different by the Woodland Realm of Mirkwood, although both the two realms are inhabited by quite the same elven kin.

Probably it is too early to make official proposals about a faction that has not been released yet, nor do we know if it will be released after the Dwarves or later in the future  :P
But, I can synthetically tell you that I thought to extend the protection that Galadriel grants the surrounding units and heroes with Nenya (her ultimate power) also to the settlement of Lothlórien/Tree House if she is next to it; she would basically 'personally' cast as a hero the upgrade of the previous Edain 3.8.1 'Schutzbann Caras Galadhons' to the settlement, or they could allow her to create a temporary magical barrier around the Tree House.

This is just only an idea that I had previously already proposed on the 'old' EIC on ModDB; I will surely reformulate the proposal better, as all the proposed concepts by the Community need exhaustive explanations for the mechanics of the game and valid reasons about the lore accuracy  :)

TiberiusOgden:
I am not sure with "sunflare" as a ultimate spell for Lorien, and even with sunflare as a ultimate spell for good faction.


When Elves were divided, flood was moved to Imladris (and Last alliance spell was innovation) and Lorien received sunflare (and tears of Valar was innovation there).

I really don't know, but I personally don't like sunflare since vanilla game. Why?
 
1) Why sunflare when there is another and more suitable connection to sun - well known "cloud break"



2) Why elves are using sun in order to cause fire? Lorien and Woodland realm are in the deep forests. Why they want to use sun in order to cause fire? It doesn't make sence.


Elves aren't offensive and mainly use fire in their realms is suicide.
Silvan elves prefer moonlight and sindar pure light, but definitely not such exaggeration.

3) Technical aspect - animation, I really don't know but animation is strange for me. And it always remind me known bug with burning mad drummer troll from vanilla game.

Overall, I think that that Gorthaur has nice implementation of this spell, so I want to say that it seems more like evil spell than spell for some good faction.

So my famous question is - are we able to invent something more suitable? For instance tears of Valar fits perfectly for Lorien and it's really nice ultimate spell.

I think that we should think this way:

Many ultimate spells reflect iconic heroes or their abilities. For instance:
Aragorn's oathbreakers - Army of dead
Elrond's flood - Massive flood
Saruman as a skilfull pyrotechnist - Mines or Saruman as a lord of Isengard - Isengard unleashed
Necromancer - Gorthaur
etc. ...

So some demonstration of Gladys, Golden forest of Lorien, which can't be attacked, or we should take into account that spell tears of Valar demonstrates Lorien and second spell deserves some Mirkwood connection?

Some time ago we've talked with Tienety about it and we have some suggestion with army of eagles - for instance Gwaihir and four eagles like in the Botfa, but it would be quite useless, because eagles will have usual place in the spellbook + there is flying Radagast and many players would say that it's op and many players will say that it's useless because eagles are useless either way.

So what do you think about it?

LordDainIronfoot:
While I understand you reason and points and do agree about the need of change there!I simply can't think of another Spell that will fit there! :(

-Mandos-:
When we discussed Lothlorien in the German forums I had a concept for the Lothlorien spellbook and in there I had one "path" as a mirkwood path, so I removed the sunflare and stayed with tears of the Valar for Lothlorien and invented a final mirkwood power.

I don't know if you know the Radagast spell from 3.81 where he summoned bushes with thorns to slow down enemies, but it was a little bit like this.

"The Mirkwood":
Summons plants and thorns in a huge area. Those plants slow down enemies by 50% and give them small debuffs on their other stats.

It should be a very useful spell for Lothlorien to make full use of their mobility and ranged units and it is another aspect of turning the battlefield against the enemy ^^

If anyone wants to look through the whole original concept (in german):
http://forum.modding-union.com/index.php/topic,3478.msg358641.html#msg358641

And all the other Lothlorien concepts (also in german), evaluated by many ( [uglybunti] ):
http://forum.modding-union.com/index.php/topic,3478.msg350930.html#msg350930
(with ideas for all structures, units and heroes)

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln