[en] Edain Mod > [Edain] Discussion and Feedback
The AI in Edain 4.0
Kastorus:
Hello Edain followers and team,
first I would like to say that new AI is much improved and I like it until some point till I defeat them which is kinda boring because I like longer fights around 1 hour and more even 4 hours is great. The AI is doing everything,using everything as normal player but only sometimes its like around 50%, especialy brutal didnt try other AIs because they're too weak for me and some other players, so the problem is that sometimes on some maps they are strong as they should be building vast armies, upgrading them and so on but thats like only on 1/4 maps maybe 2/4 on other maps they're much worse, without money,upgrades and other stuff just normal soldiers without upgrade so we players can defeat them in few minutes because after a while we get upgraded units and they cant handle this, otherwise they get upgrades in 20 minutes and we cant handle it which is still much better then when we destroy them. Battles are sometimes boring because we get defeated in 30 minutes or they, sometimes it last longer around 2 hours or so but at this point game crashes atleast for me or it starts to lag if there is a castle map when one side is almost defeated. I think that it would be better if you can somehow improve brutal AI its better to lose every game because there is always a way how to make them weaker but there isnt a way how to make them stronger like to change they income which would be great if u can like double their income for brutal AI because well.. its BRUTAL AI so I guess it really should be brutal and also the AI is mostly concenrating only on gate ignoring walls and towers and thats large disadvantage for them because towers everywhere are very strong defense but they dont care, they focus only on gate and after gate is destroyed they focus on buildings, also mostly AI doesnt even build towers with castles, with camps saw that they build towers even if they dont need them right now and thats great but with castles? nope. Destroyed gondor an hour ago but they were just spamming cavalry instead building towers. Hope you can do somethings about this, I would be glad if u can make brutal better than it is now. :)
Keep up the good job ;)
Kraen:
I agree with this. Brutal AI has kind of 2 states in Edain according to my experience:
1st - Its so strong that they destroy me in several minutes, economically its impossible to hold them (especially map Nurn).
2nd - Its pathetic (majority of other maps).
Today, I me and my friend were playing 2 on 2 game. We always play against Brutal, because lower difficulties are too easy. I was Isengard, my friend was Gondor, and we had 1x Brutal Gondor and 1x Brutal Mordor against us. The starting positions were Castles.
At the start of the fight, they spammed a lot of unupgraded units. We easily defeated all their attacks just by having towers, especially my friend playing Gondor had no problem at all, because AI just flooded the gate and totally ignored towers / walls.
In several minutes, we were able to go offensive. I Took one camp with 3 building spots, I builded 2 towers and putted Crossbowmen into each tower. From that point, enemy was not a thread anymore. They could not bring those 2 towers down at all, they didnt even try to bombard them. They just kept sending units and kept dying to arrows.
My Gondor friend had similar experience, his Castle towers destroyed everything.
When we went offensive, AI didnt even bother to build defensive structures.
We played many other maps. On majority of them, its similar and Brutal AI is weak. In some, especially Nurn, Ai is very powerful and starts to flood your base with fully upgraded units after several minutes of play. its very hard / next to impossible to defend yourself against it.
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I think the main problem that Ai has are the unit upgrades - especially ranged unit upgrades like flaming arrows. It is a problem in both ways --
If the AI is too strong and start to flood your base with fully upgraded units early, you lose, because you cannot possibly have enough money to upg your units, and normal units dont stand any chance against upg units.
If the AI is weaker and dumber, you can destroy them with a few groups of upgraded archers. 4 groups of fully upgraded archers can hold the enemy armies forever.
My suggestion would be making upgrades cheaper and less powerful. That would solve both sides of the problem.
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Very often, the AI plays like dumbie - no unit upgrades, no siege weapons, no defenses. It looks like AI lacks resources to buy / build stuff. AIs are not building bases, not buying heroes, not recruiting the best units.
Brutal AI should be Brutal. There are 3 other difficulties for easier gameplay. Of course, I am not asking for unwinable battles, but current Brutal AI is just very easy to beat. We, humans, have advantage of clever usage of heroes, spells, of strategy. AI should have way more recources to make up for that.
There was a mod called Elven Alliance that I played for years. The hardest AI was tuned greatly there, Ai was building, making siege weapons, had fully upgraded armies and flooded you with units.
I hope this mod will eventually get same difficult AI.
Elite KryPtik:
While I will agree that the AI needs a lot of work, and most of the time they are pathetically easy, I have yet to encounter a Brutal on any map I can't beat. I always play random vs random and I have yet to lose after playing 15 maps. Its all situational, you have to know what the Brutal will do, and the strengths and weaknesses of the faction. The 2 weakest AI right now are Gondor and Arnor, their AI is always the same: they just spam lots of units, then upgrade those units. Arnor NEVER makes siege, Gondor rarely does.
Sir_Stig:
Have you tried playing brutals on 8v8 maps like greylin? I may not be the best player, but 1v1 a brutal Isengard on greylin playing as mordor is an exercise in slow death. once Isengard gets upgrades it's damn near impossible to make a comeback.
Elite KryPtik:
Mordor vs Isengard on Greylin, I'll do it tonight.
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