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Edain 4.0 - Build up your fortress [EN]

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hoho96:
I've actually received that message and sent a reply, but apparently it didn't arrive XD
Anyway, I haven't checked your map yet. But as far as I know, Edain can't work with more than 1 fortress player (a player with his starting point in a Keep of a fortress map). You can have more players inside the fortress, but their base would be a normal camp.
If Gnomi can give some more wisdom about it, I'd be more than happy :)

Gnomi:
First you've done some mistakes:
 - The building plots doesn't disappear after the player his been slain, this counts for both players. (look at the tutorial to see how it's done)
 - You also have to use a different main building, look for WOR_HelmsDeepArcade, this will work without bugs.

And finally:
Nope, that won't work. It will work for a bit, but there'll always be bugs, because of the scripts of the AI or how the game works with fortresses. In the libraries are many scripts about that and they all just work with Player_1 and not with another player.
Of course you can make two fortresses and they will appear, but there will be a ton of problems (like difficulties with the AI, some features won't work and so on).

Gotyam:
Thank you very much for the reply. However (as I love to be correct :P), is not what you say about the buildplots only a visual thing ? And secondly, even if there is no way AI can be used properly with such maps, can't they still be used just fine in multiplayer?

Whatever the case, I will keep remaking maps I have found in the 1.08 patch and make them compatible with Edain 4 (just remember to give me a holler if it was originally you guys who made it, so that the credits go where credits are due).

All that said, i will look into the buildplot-thing and try see if i can fix it (as i got a similar problem as the former bug in the Gray Havens; The buildplots dissapearing when game starts)

hoho96:

--- Zitat von: Gotyam am 13. Nov 2015, 06:53 ---Thank you very much for the reply. However (as I love to be correct :P), is not what you say about the buildplots only a visual thing ? And secondly, even if there's no way AI can be used properly with such maps, can't they still be used just fine in multiplayer?

--- Ende Zitat ---
You're just that stubborn, aren't you  xD
1. Visual thing or not, it's still a bug . Just follow the tutorial closely, and you shouldn't have any problem.
2. They can be played to some degree, but there will always be problems, not just the AI, but also some game mechanics that can't identify more than one fortress player.

--- Zitat von: Gnomi am 12. Nov 2015, 22:49 ---there will be a ton of problems (like difficulties with the AI, some features won't work and so on).

--- Ende Zitat ---

Gnomi:
All I'm saying is that there are bugs. Your "solution" is good, but nothing new. That's more or less what I wanted to say:
It works, but there are some bugs. And those bugs won't go away.^^

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