[en] Edain Mod > [Edain] Isengard Suggestions

WIldmen with torches

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TiberiusOgden:
Honestly, I never liked these units.  xD
Their vanilla design, their purpose for Isengard, animation while throwing torches ... even in the movie I had problem with them.  8-|

Sporf_McGorf:

--- Zitat ---Honestly, I never liked these units. 
--- Ende Zitat ---

I agree, but they are a canonically accurate piece of the Isengard lore and should definitely be a trainable unit, regardless of desirability. I think they can be a whole lot more useful than they are currently, with some adjustments and tweaks.

But they are unsightly and somewhat silly, yes. But essential nevertheless.

TiberiusOgden:

--- Zitat von: Sporf_McGorf am 28. Apr 2015, 22:31 ---they are a canonically accurate piece of the Isengard lore

--- Ende Zitat ---

In the book they had at least characters and reasonable purposes when Saruman recruited them. In the movie they really were like crazy wild men with torches. :(
But it is for long debate like another LOTR things. ;)

I really like Edain implementation that they are on the settlement and that Isengard base is primarily about Uruk-hai.

Sporf_McGorf:

--- Zitat ---But it is for long debate like another LOTR things.
--- Ende Zitat ---

Totally agree, but not necessarily to any productive end.



--- Zitat ---I really like Edain implementation that they are on the settlement and that Isengard base is primarily about Uruk-hai.
--- Ende Zitat ---

Yes, Edain has captured them in a useful and unique way. I think they deserve a bit more attention than they currently get... they could be an interesting utility unit.

Derebond:
I've voted for Option 1 PLUS reduction in range.

I'm agree with the extra damage to buildings with torches, it's logic: fire is more destructive than swords. I'm agree too with the special attack against Ents or Nâzguls, Mûmakils... Against this kind of beasts. We can see it in movies and Tolkien's lore. Trolls, Wargs or Wights are exceptions for limite the power of torches againsts units.

But I don't understand the high range, better than crossbow Uruks. I think if torches haven't use for attack units and the range is reduced, they can stay with the "extra attack speed" (just if damage produced is a bit lower than a crossbow Uruk). So their power won't be very strong (early unit) but stay as a useful unit.

In my opinion, torches prize is balanced. A reduction could become an early spam for harass and destroy enemy citadel.

Sorry for my english, it's not my mother tongue :)

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