[en] Edain Mod > [Edain] General Suggestions
Defending Bonus
ziqing:
I think you should give extra shooting defence and shooting range for units defending the wall. Units on the wall should have more bonus against the attacker
Also a quick question, could you make a command or something to ensure that units will not leave the area of citadel with hidden gate? Sometimes the defending archer just run outside randomly
Elendils Cousin 3. Grades:
Just hit "S" when your archers are selected. That order stops all units from moving. ;)
TiberiusOgden:
--- Zitat von: ziqing am 8. Apr 2015, 17:53 ---I think you should give extra shooting defence and shooting range for units defending the wall. Units on the wall should have more bonus against the attacker
--- Ende Zitat ---
You can use statues and wells inside the fortress in order to support them. :)
--- Zitat von: ziqing am 8. Apr 2015, 17:53 --- Also a quick question, could you make a command or something to ensure that units will not leave the area of citadel with hidden gate? Sometimes the defending archer just run outside randomly
--- Ende Zitat ---
All heroes and units have stances-system - as a part of palantir. Each stance provides different bonus.
Sir_Stig:
He is correct that there should be a range bonus, even if it is a small one.
Elendils Cousin 3. Grades:
There was a range bonus for having the high ground in the game at some point, but it was removed. If the team mangages to make it work properly and reliably, I'd love to see it back in the game. :)
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