[en] Edain Mod > [Edain] Mordor Suggestions

Tol-in-Gaurhoth

<< < (2/3) > >>

NetoD20:
This is the Ettemoors towers I was talking about as extension towers, sorry but I had no better or close-up photo, though I believe this object really exists on Worldbuilder.

helloa2134:
While I do find the idea extremely interesting, I am just not convinced that it really 'fits' the faction.  More than any other released faction, Mordor focuses on reckless aggression at the expense of defense (a theme which can be found in the lack of Mordor hero buffs, huge amount of debuffs, free orc hordes which can be easily sacrificed, etc.)

A second problem with giving Mordor walls, is that it detracts from the uniqueness of Angmar, which is to be the only evil faction which will be protected with walkable walls. If, and this is only speculation based on Edain 3.8.1, Angmar has a 10-point spell similar to "The Witch-King's Sanctum" (one of Angmar's ultimate spells in 3.8.1, which made the main fortress of Angmar stronger), then the similarity between Tol-in-Gaurhoth and Angmar's fortress would be even greater. 

The lore-based argument, that Barad-dur was once under siege and so Mordor should be able to defend its fortress with walls, is not really compelling for the main reason that the  Mordor player's fortress is not Barad-dur itself.

Spacetyrant93:
Yes, you are right, it is perhaps the most valid argument against this idea. Expense of Defense? I wouldn't know, going ''Orc Rush!'' while also making towers seemed to work XD

Yet, Sauron always operated behind stocky walls. True, Angmar was supposed to be the only one with garrisonable walls, hence why maybe just a Lava Moat or ungarrisonable walls could be a better trick. I wouldn't say they're that similar, you just get to choose your playstyle: more offensive or a bit more defensive? Then again, the main doubt is that if you unlocked a lv-10 ability and/or have Sauron at max level, what do you need walls for?

Well, in that sense, Isengard's camp is not Orthanc, yet you build an exact replica of it. I doubt Orcs have the means to build a Numenorean structure. Same goes for other factions, and Mordor has replicas of Minas Morgul and Dol Guldur. Plus, the faction was completely reskinned to have the Barad-dur look and architectural theme, so it wouldn't really be that far off a call.

Gandalf The Gray:
Tol-in-Gaurhoth or Isle of Werewolves, also called Wizard's Isle[1] was a fortress held by Sauron in the First Age, once called Tol Sirion.

Tol-in-Gaurhoth began as the Minas Tirith of Finrod Felagund, and was held by Orodreth for his uncle to guard the vale of Sirion. However, Orodreth was powerless to stop Sauron from taking the isle, and fled south. Sauron began breeding large wolves in the isle which he sent evil spirits in, turning them into werewolves.

Ten years later during the Quest for the Silmaril, Beren Erchamion on his quest for the Silmaril enlisted Finrod's aid, but they were captured passing the isle when Sauron defeated Finrod in a spell contest. Their companions were slain one-by-one by werewolves. Finrod saved Beren's life, but died himself.

Lúthien and the Hound Huan came to Beren's rescue, and Huan killed the wolves sent against him. After Draugluin was killed Sauron went out in wolf-form but was defeated. Lúthien got control over the isle's magic from Sauron, who fled, and Minas Tirith was reduced to ruins. Finrod was buried there.[2] The isle remained clean afterwards, but after the Nirnaeth Arnoediad it was retaken by Morgoth and its towers rebuilt.

Elite KryPtik:
While this is a very cool idea in its own right, Mordor does not need to be made any harder to kill in late game. They are already the most powerful faction in late game, able to easily crush any other army except the OP Ered Luin dwarves. Giving Mordor a defendable castle with walls would just make it even more impossible to defeat them once Sauron has level 10.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln