[en] Edain Mod > [Edain] General Suggestions
about siege weapon
NetoD20:
I have to agree with ziging on his thoughts on siege weapon balance, indeed they are OP.
I also have to agree with him that spending build slots on fountains and statues is a terrible waste of slots. Because even though they are certainly useful, getting more resource buildings or economic buildings is certainly a better option by far. I think all factions should get additional statue/fountain-only slots in castles or otherwise this building option will never get used. You should of course make them expensive, slow to build, and require another building and an upgrade in that building to be constructed. Stoneworker would be the perfect building for this in Gondor, and given that that building generally is only built much later in the game, I see no problem with this suggestion.
On the resistance of rams against arrows, I hate to admit, but I have to agree with hoho96, Whale Sharku, and Sir Stig (boy, with have some weird nick names around here). See, I agree that, realistically, unprotected ram carriers should be slaughtered by archers. But ziging, I think you have to agree with me that the way arrow shooting works in this game, with all its precision, is almost as much unrealistic as arrow-resistant ram units. So yes, arrow vulnerable ram units would become useless, it doesn't matter if you put a thousand infantry soldiers around them, the player and the AI could just ignore the mass and make their archers focus on the rams and bang.
If you make ram units realistically vulnerable to arrows, then it would be only natural (not to say fair) to implement realistic unprecise archers that target an area instead of a game unit battalion and introduce friendly fire, and that would suck LOADS. But, as hoho96 stressed, this is not Total War (not that I'm agaisnt taking good elements from other games, I'm not), and the point of this game is not realistic warfare. It is a high fantasy game where you shouldn't worry logistics, ballistic and the fact that you just pumped a thousand soldiers from a small unproportional barrack in minutes. A barrack where you shouldn't be able to fit even one or two battalions inside, much less a whole army.
Adrigabbro:
--- Zitat ---I also have to agree with him that spending build slots on fountains and statues is a terrible waste of slots. Because even though they are certainly useful, getting more resource buildings or economic buildings is certainly a better option by far.
--- Ende Zitat ---
Have you ever tried a fast hero strategy with Rohan? (especially in 3v3 or 4v4 games). Basically, you take as many settlements as you can while fulfilling your base with 5 statues. Now enjoy facing Gamling, Hama, Theodred, Eomer and Eowyn after less than 10 minutes. :D
Nevertheless, I like your idea about special plots for statues and fountains.
EDIT: Concerning rams and siege weapons in general, I think the most needed change right now is to increase damage taken by rams and catapults against flying units.
ziqing:
OK, here is a recent thought.
What if, we make battle ram vulnerable to arrows, but give them a huge ranged defense whenever they have friendly hordes nearby?
NetoD20:
I don't understand anything about modding ziging, but if it's possible, I think it is a great idea.
I also thought of making rams semi-invisible by camouflage around a great number of allies in the same way that rangers get camouflage around trees.
Morgul Orc:
--- Zitat ---I also thought of making rams semi-invisible by camouflage around a great number of allies in the same way that rangers get camouflage around trees.
--- Ende Zitat ---
Sounds like a great idea but what if the battering ram is around a great number of allies in front of your gate or structures? Wouldn't it be invisible until you kill most of the units around it? It might be annoying to have a invisible untouchable ram demolishing your structures.
I agree that the battering rams are OP. Maybe we can increase the cost or decrease damage done by the ram or both. Battering rams do get some damage from fire arrows.
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