There are a couple of build plots on both sides of the fortress, which are quite useless since they're very open to all kind of attacks. I was hoping to do something about them, but I've run out of energy for this map
Any suggestion is very welcomed.
Also I'm not 100% content with the units produced from the Prison.
What do you think? Any alternate suggestion? Maybe something from the Misty Mountains once they come out?
Great work indeed
I like these types of maps, especially Dol Guldur, as they are dangerous or blissful places enchanted with white or black Magic, of which the source (as Tolkien teaches us) is almost always a powerful magical being, in this case Khamûl.
Given the 'magical nature' of Dol Guldur (something that Minas Tirith or Edoras don't have), the only proposal that immediately comes to my mind is, if it's possible to do in the modding world, creating a sort of
Magical Barrier that covers the radius of the fortress and automatically decreases the armour and defence by 5-10% and reduces the speed of the powers' recovery of all the enemy heroes and units that enters Dol Guldur.
It would be an interesting solution to represent the Magic of Khamûl and the extention of his dark and poisonous presence.
About the prison, if I understood correctly, you mean to make it a place of recruitment of Elves, Men and Dwarves turned by torture and black Magic in Orcs or other foul creatures, right?
I don't like this idea very much, because, although it is true that this prison was a horrible place of torture and captivity, only Morgoth in Utumno was able to turn Elves in Orcs by dark sorcery and corrupt all living creatures to create ranks of monsters; and this happened millennia before the War of the Ring, when the power of Sauron (although still terrible and dangerous) and his capability of gathering monsters and foul creatures was severely diminished.
Maybe the prison could generate resources from the work of the slaves imprisoned there.
I like a darker and more dangerous concept of Dol Guldur
In the books Haldir tells the Fellowship that when the Darkness (Khamûl) returned in Dol Guldur, after the banishment of Sauron, the power in this fortress becomes eight times stronger.
Too bad (or good), though, that it finishes like this