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--- Zitat von: hoho96 am 30. Jun 2015, 22:51 ---

About the enchantment thing;
I don't think it's "easily" possible. it will require something like coding a debuff to some building and giving it a huge radius, which might not be very ideal.
Moreover, it will make half the map showing units in purple, which isn't exactly a comfortable feed for your eyes  [ugly]


--- Ende Zitat ---

I knew it was something very ambitious  :D


--- Zitat von: hoho96 am 30. Jun 2015, 22:51 ---
I think Khamul can represent his powers quite well through his passive Nazgul presence (the debuff) and the anti building passive power (which is freak'n amazing).
I don't think the whole fortress should represent Khamul, or else all major evil realms should have something similar (the WK in Morgul should get even a stronger effect).

--- Ende Zitat ---

Yes, Khamûl's anti building passive power is something very innovative, characteristic and useful.
But I meant to recreate somehow the poisonous and infected atmosphere of Dol Guldur, the heart of the Darkness of Mirkwood, where the power and black Magic of Sauron/Khamûl is supposed to be naturally stronger; as Galadriel and Elrond are quite invincible (absolutely stronger) respectively in Lothlórien and Imladris.
Or, as the holy light of the phial is totally useless in Mordor.
When in Rome, do as the Romans do  8-)

DrHouse93:
Wow, I logged in yesterday and so many differences appeared in just one day XD
Btw, I absolutely love the new concepts, and I'd like to suggest you some:
- Since Guldur orcs are normally recruited in the Orc-Barracks, and Khamul is recruited from the Prison, you could move the Castellans to the Prison as well and replace the Dol Guldur fortress option of the Outposts with an Easterling building, which acts in a similar way to the Border Stronghold of Gondor (if you want to give it upgrades, it's a bit more complicated, but not so much) and where you can recruit Easterling from, too.
- The Spiders may be recruited from a new building available into the Settlements (the building could be the same of the old Goblin faction. Coding Sauron's Influence to work on this building as it worked on the Guldur fortress shouldn't be so hard)
- Finally, to give the invading player the feeling of entering a really evil place, you could give to ANY building the passive skill of the Guldur fortress (or the Morgul one if you want to weaken them without poisoning). Otherwise, you could also give them the passive debuff of Khamul (standard one, not unveiled)
(Of course, I'll help you with the codes whenever you'll be needing help ;))

Elite KryPtik:
Any news on the 7 leveled Minas Tirith? I'm dying to play it! :)

Ealendril der Dunkle:
Some wonderful maps out there! ;)

Elite KryPtik:
Damn Ea, that response is more cryptic than my name  :o

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