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NetoD20:
Is it impossible to make Dol Guldur's catwalks walkable?
hoho96:
What exactly are the catwalks? The decorative bridges between pillars?
No it's not possible. They're just, well, decorative xD
NetoD20:
(DolGuldurCatwalk and DolGuldurCatwalk2 are the names of these objects in Worldbuilder, used for practicity)
That is a sad thing indeed, what about replacing them with evil bridges (mean eyes not included lol) that can actually be walked upon? It would make this Dol Guldur map incredibly unique.
hoho96:
I never really notice the name of most objects xD
I might experiment with a couple of things in the future, but the thing is, i like to keep all texture's themes consistent, and most bridges are an obvious contrast to dolguldur's rusty iron theme :/
What i find more interesting is to develop the Rune side of the fortress even more. Maybe add a couple more buildings, maybe add it to the standard buildplot. Who knows ;)
NetoD20:
Rune?
You mean ruin, right?
I don't know, I'll search for bridges in the Worldbuilder, see if there's still hope.
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