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List of Edain heroes and their roles

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TiberiusOgden:


Some time ago in Lorien update were described roles for Lorien heroes. It was really interesting, because in current version each hero has purpose. Subsequently Ealendril described Dwarven heroes.
We talked about it with Tienety and we tried to find roles for heroes from all factions.
It was very difficult because we had to played with all heroes from current version and we compared them with updates on moddb.com and with English translations on modding-union.com - and then we found differences.
Of course - it is not accurate. Many heroes have more than one role and they have many aspects. But we tried focus for each hero only one role (or two roles, nothing more)
And we are looking forward to discussing with you! ;)
By the way, it may be suitable for Edain wiki as well. Moddb users sometimes want list of Edain heroes and how to play with them.  :)

Lorien
Rumil and Orophin - Scout Heroes
Haldir - Unit Supporter
Celeborn - Hero Killer
Galadriel - Hero Supporter and Building Destroyer
Beorn - Mass Slayer
Tauriel - Agile hero
Legolas - Mass Slayer with Hero killer aspect
Thranduil - Tank and Unit Supporter
Quickbeam - Building destroyer
Treebeard - Building destroyer
+ Frodo and Sam through ring hero Galadriel in blessed form.
Imladris
Gildor - Scout hero
Erestor - Building supporter
Arwen - Hero and unit supporter
Elladan and Elrohir - Hero killers
Glorfindel - Tank
Elrond - Hero supporter
Cirdan - Unit supporter
Halbarad - Dunedain supporter
Dwarves - Erebor/Iron Hills/Ered Luin
Bilbo - Scout hero
Gloin/Drar/Bofur - Building destroyer
Gimli/Murin/Dwalin - Mass slayer
ThorinIII/Thorin Oakenshield - Tank with hero killer aspect
King Dain/Dain from the Iron Hills/Balin - Hero and unit supporter
Bard/Brand - Laketown/Dale supporter with hero killer aspect
+ Ring hero Durin
Rohan
Merry - Scout hero
Gamling - Unit supporter
Hama - Tank
Eowyn - Hero killer
Theodred - Building supporter
Eomer - Mass slayer
Theoden - Unit supporter
Gondor/Arnor
Pippin/Carthaen - Scout hero
Denethor/Malbeth - Hero and unit supporter
Beregond/Araphant - Building supporter
Faramir/Aranarth - Unit supporter
Boromir/Arvedui - Tank
Aragorn - Hero killer
Imrahil/Cirdan - Unit supporter
Glorfindel - Tank
Gandalf - Mass slayer
Isengard
Bill Ferry - Scout hero
Grima - Hero interferer
Sharku - Unit supporter
Lurtz - Hero killer
Ugluk - Unit supporter
Saruman - Mass slayer with building supporter aspect
Wulfgar - Unit supporter
Misty Mountains
Hunter - Scout hero
Defiler - Hero killer
Moria Chieftain - Unit supporter
Great Goblin - Unit supporter
Bolg - Unit supporter
Three trolls - Tank
Smaug - Mass slayer and building destroyer
Mordor
Shagrath and Gorbag - Scout heroes
Gothmog - Unit supporter
Necromancer - Unit supporter and Building supporter
Ringwraiths - Unit interferer and hero killers
Mouth of Sauron - Hero and unit interferer
Mollock - Mass slayer and Unit supporter
Khamul - Building destroyer
Witch king - Mass slayer with Hero killer aspect
Angmar
Drauglin - Scout hero
Hwaldar - Unit supporter
Mornamarth - Unit supporter
Durmath - Tank and Hero killer
Karsh - Unit interferer
Gulzar - Unit interferer
Zaphragor - Mass slayer
Witch King - Mass slayer with Hero killer aspect

Adrigabbro:
I think Gorbag and Shagrat could be improved. I mean their concept as scouts is right but in game they're not that much of scouts. For instance, in MP games, I've only seen people using them as a cheaper version of Gothmog, staying with your army of orcs and not scouting at all. They're more like the super early heroes the team tried to implement in 3.8.1. I think it's mainly because they deal too much damage to units compared to other scouts.

I would suggest something like reducing their damage, but also their cost, and replacing the "Greed" ability with something more scout-like. Their other abilities are cool.

Sir_Stig:
It's difficult to use them as scouts because it's more cost effective to just use some free orcs and save the money for a Nazgul or Gothmog.

ziqing:
Well I always picture Celeborn as unit supporter/tank type...

TiberiusOgden:

--- Zitat von: ziqing am 15. Mai 2015, 22:50 ---Well I always picture Celeborn as unit supporter/tank type...

--- Ende Zitat ---

Yes, in 3.8.1 version has role which you described, but for 4.0 version Celeborn has different role:


--- Zitat ---Celeborn
The Lord of the Galadhrim is one of those heroes, for whom it is difficult to find a concept. In the end we tried to create a concept in cooperation with the community. We tried to use as many elements of these concepts as possible, and are quite confident with the result. Here, we want to thank everyone who took part in this!
Celeborn will be a hero killer, as written previous. This means his defence will be weaker and he won't be able to survive against enemy troops, but he will be more agile and can deal much damage in a short time. Because of this it will be very important to always keep the position of enemy heroes in mind. Celeborn can be a nightmare for other heroes if his own position is right, that is also why he will be quite difficult to play.

His abilities will be the following:
Level 1: Lord of the Firstborn - Celeborn tries to protect the Firstborn from his enemies.
With every enemy hero within a middle vicinity of Celeborn, Celeborn gets +10% attack (up to 11x cumulative). Becomes 'Lord of the Golden Wood' when using 'Might of the Silver One'.
A passive ability, which offers a big advantage, but only if the enemy uses heroes. So, his enemy might counter Celeborn by sending his hero to another part of the map.

- Level 2: Protecting Wind - Celeborn is surrounded by a protecting gust which intercepts hostile arrows, provides him resistance against knock-back and grants him +25% speed. Becomes 'Torrential Wind' when using 'Might of the Silver One'.
This ability is useful for escaping as well as getting in the middle of your enemies as a stormy wind. Celeborn needs an option to get near enemy heroes and this is exactly the purpose of this ability.

- Level 5: Silver Blade - Celeborn bathes his blade in a silvery light. For 30 seconds he deals Area-of-Effect-Damage, that only hits enemy heroes. Becomes 'Shining Blade' when using 'Might of the Silver One'.
Using this ability, the positions of Celeborn and the enemy hero a very important. The attack itself does not change, but if an enemy hero is near to an attacked unit, he will suffer damage, too. Due to the fact that heroes in version 4.0 will be much weaker alone, so that they will appear usually in combination with troops, this ability offers the possibility to attack an enemy hero without targeting him.

- Level 7: Squall - Celeborn manipulates the winds and drags enemy heroes that are within the range of the skill 'Lord of the Golden Wood' to his position. Becomes 'Heavy Gales' when using 'Might of the Silver One'
When using the ability, Celeborn throws all enemy heroes, being in the radius of his passive ability towards his position. Even without dealing damage the ability is very powerful, because in combination with Silver Blade it may be a deadly encounter for the enemy hero. Celeborn can also quickly separate the enemy heroes from their protecting troops with this ability.

- Level 10: Might of the Silver One - Celeborn gleams and is able to see the future, allowing him to prepare for future events. For 60 seconds all of his skills have stronger effects. Should only be used when all skills are available.

When activating Might of the Silver One, Celeborns ability will change to the following:
Level 1: Lord of the Golden Wood- Celeborn tries to protect his home from hostile invaders. With every enemy hero within a middle vicinity of Celeborn, Celeborn gets +10% attack (up to 11x cumulative).
As long as 'Might of the Silver One' is active Celeborn gets +25% attack speed.

- Level 2: Torrential Wind - Celeborn is surrounded by a torrential wind that intercepts hostile arrows, provides him resistance against knock-back, bestows +25% speed upon him and flings away enemy units.
The effect range of the wind is quite small, of course, but it allows Celeborn to flee more effectively from enemies. But to stop or even slay enemy armies the effect range is not enough.

- Level 5: Shining Blade - Celeborn bathes his blade in a silvery light. For 30 seconds he deals Area-of-Effect-Damage, that only hits enemy heroes and additionally deals +25% damage to them.

- Level 7: Heavy Gale - Celeborn manipulates the winds and drags enemy heroes that are within the range of the skill 'Lord of the Golden Wood' to his position and damages them.

All in all, Celeborn will need much more micro-management and will be harder to play, but we are absolutely confident that if the player provides the needed skill, it will be highly rewarding.
--- Ende Zitat ---
http://www.moddb.com/mods/edain-mod/news/the-road-to-edain-40-lothlorien-part-2

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