[en] Edain Mod > [Edain] Rohan Suggestions
Outpost
Draco100000:
Or recover the old elfs and Haldir, like a new outpost, which can work like the inn in 3.8.1.
Giving to rohan stronger archers on foot ( who can kill very quickly enemies, and could be upgraded to defeat enemies with armor) improving the actual tactic with the mounted archers ( this isnt worth because costs a lot and there isnt enough archers per batallion), so with the elves ( only a few batallions ( 3 more per level of haldir) ) can be the key to defeat heavy enemie infantry. So the choice is for the edain team: You can give rohan stronger cabalry, stronger infantry or stronger archer with an outpost; because Rohan needs a buff, quickly.
Elite KryPtik:
I think that this idea has a lot of merit for sure. Having Haldir and the elven warriors as a summon doesn't do them justice by a long shot, its also very weak for a tier 3 power. Having them on an outpost as elite or even hero units is a great idea. I don't think Rohan needs any buffs for cavalry, except for maybe the Rohirrim of the Eastfold, who I have yet to see do any significant extra damage against heavy infantry, and who die much faster. What Rohan needs more than anything is better late game infantry, peasant spam just doesn't work, and if you go cavalry the enemy merely has to spam pikes, which means that late game almost always ends in a loss if you don't defeat your opponent very early on. I still think my Horn of Helm Hammerhand idea(posted above) has some merit too, but nobody seems to agree with me on that, so whatever :D
MCCL:
In the German thread I've made a suggestion for a new outpost.
I try to translate it, sorry if my English sounds strange:
OUTPOST
Camp of the outlaws/ royal boundary-camp
The alternative outpost should be a cheap building, so that Rohan would be the only faction that can capture the big building plot early
The idea was a camp of the expatriated Rohirrim, which develops to a royal boundary-camp after you heal Theoden from his curse.
The Camp of the outlaws:
Costs: 500
Active ability: Send a spy: A single rider without the possibility to attack spawns at your camp. The rider is fast and has a big visibility range.
The rider is just a temporary unit.
Passive: The camp is protected by some friendly Rohirrim creeps.
Recruitment of heroes: Éomer (Éomer can only be recruited here while Theoden is affected by it's curse)
Recruitment of units: Outlaws
* (max. 4 Units)
* Riders, equipped with spears & axes
* costs: 250
* CP: 90
* Weaknesses: less armor and attack than normal Rohirrim.
Can't get upgrades (because the kingdom does not support outlaws)
* strengths: Cheaper and faster than normal Rohirrim.
They have a fast recruitment.
* Passive ability level 1: The outlaws strength:The outlaws get new power while Éomer fights with them side by side. While Éomer is near to the outlaws they are as strong as the normal Rohirrim and have the same armor like them.
When you heal Theoden from his curse the camp develops to a royal boundary-camp.
In addition to that all outlaws envolve to boundary-ridders and you can build Éomer in the fortress, too.
Royal boundary-camp:
Costs: 500 + Healing of Theoden
The royal boundary-camp is a tent camp of Rohirrim commissioned by their king to protect Rohans boundaries.
Active ability: Send a spy: A single rider without the possibility to attack spawns at your camp. The rider is fast and has a big visibility range.
The rider is just a temporary unit.
Recruitment of heroes: Éomer
Recruitment of units: Royal boundary rider
* (max. 4 units)
* Riders, equipped with long hammers
* costs: 350
* CP: 90
* Weaknesses: No Upgrades, less attack power than normal Rohirrim
* Strenghts: Less costs, a strong armor.
* Formation: Boundary ride: The royal boundary riders build 2 lines.
The visibility range increases +50%, Arrows do 25% less damage.
The attackpower decreases -50%.
* Active ability level 1:boundary guard: The riders see the enemy passing Rohans boundaries and try to stop them. For a short period of time a selected unit gets more damage if it gets stomped under the horses feet.
* Passive ability level 3: United under one king: Éomers former companions are loyal to the royal family of Rohan. They get leadership bonuses twice.
These are the important aspects, if you want to read the full German version of this concept: http://forum.modding-union.com/index.php/topic,31117.0.html
There I wrote why I want to realize this concept and some further information but I was to lazy to translate everything. Nevertheless this is the essence of the concept.
EDIT: As Saruman the wise said outlaws sounds better, I've changed the name.
The German users that like this idea:
Joragon
Der Dunkle König
Der Leviathan
SirVexille
Beautiful Darkness
GF95
(Palland)Raschi
Edi der 3te
Kael_Silvers
Mornen
CommanderAS
AngelLord of the Rings
Skaði
Stormbreaker
Arador
Der Namenlose
Nazgûl
Graasgring
Kjeldor
CynasFan
Caun
Fine
Photti
Der alte Graubart
Sinux
--- Zitat von: Tienety am 24. Jul 2015, 16:22 ---Dafur! xD
--- Ende Zitat ---
:
Tienety
Saruman the wise
LordDainIronfoot
Elite KryPtik:
I like this idea, pretty cool to go even further into the lore and have Eomer as an outlaw until Théoden is cured. But I don't think this contributes to what is currently Rohan's greatest flaws, which is their incredibly weak late game capabilities and pathetic infantry. Maybe once Théoden is cured the troops at the camp become stronger or can recruit infantry?
Tienety:
I like this idea but why Rohan needs two new types of rides? :o
Maybe just Rohirrim of the Eastfold can be move to this bulding and Royal guard on foot(max three battalions) can be to available in Royal boundary camp. What do you think about this? 8-)
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