[en] Edain Mod > [Edain] Rohan Suggestions

Outpost

<< < (11/21) > >>

Adrigabbro:
Another random idea I got for a new final spell: something called like "Great mobilisation"; for the same amount of time than the cooldown of the spell, camps -which would now be available on outposts- are greatly improved (period between two troops decreased, new options available or even faster training of cavalry in stables). In compensation, peasants take longer to train in settlements and are more expensive.

Not sure how cool it would be in game, but you guys might like it. By the way I also like previous suggestions but I believe the team is not 100% convinced yet, that's why I'm heading back into battle. :D

The_Spin:
Agree, a Westfold Settlement/Village where you can bulid Rohan elite infantry but limited between 2-4 units. Westfold is constantly armed for war, as the Rohirrim inhabiting this region have constently to defend from Dunland raiders from the North and West, so it kinda makes sense. With Central Building the Golden Hall, a Settlement upgrade, wich will give you a couple of village buildings that generate resources, a defence upgrade that will add some towers and fences, increase building's hp and unlock defensive buildplots and Westmark Hall (Barracks) which will allow you to recruit these units. As for the orn of Helm Hammerhand thats easy, just replace cloudbreak

Elite KryPtik:
Well I don't know, cloud break really originates from Rohan. The scene where Théoden arrives at Minas Tirith and the clouds are breaking behind his army, just breathtaking. The Horn isn't as epic as cloudbreak.

The_Spin:
Well pull a poll, if the community wants so bad the Horn of Hammerhand. What I'm saying is that all needs to be done is to change the power icon and description and edit the sound. Technically no new power, same effect, stuns enemy units for a sort time all over the map (I know it has nothing to do with the outpost, lust my opinion on this)

Elite KryPtik:
Yes I know what you meant, but what I'm saying is that I don't think its suitable to replace cloud break with Helms Horn, because cloud break literally comes from the scene in return of the king where Théoden shows up. The Horn is only in Helms Deep, and even though I initially proposed my idea to add the horn to an outpost, I now think it would just be better to have it as a map specific feature.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln