[en] Edain Mod > [Edain] Rohan Suggestions
Outpost
DrHouse93:
I like the "Big Village" concept! It looks kinda representative of Rohan and also quite unique^^
Walküre:
--- Zitat von: Canis carcharothias am 19. Dez 2015, 10:20 ---The horn is really close in time from the arrival of Gandalf and the rohirrim; and the so called "cloud break". So if you want both, why not rename the spell "first light of the fifth day" or "dawn of the fifth day" or something alike and change the effect of the spell in a way that the horn is heard, and then, the "cloud break" happens?
Same effect if you wish, same duration, so, same tier.
--- Ende Zitat ---
As the Necromancer rightly wrote, that spell is not the matter of this topic.
If you want to express your ideas about that, and remark other possible aspects of the discussion, you are free to create a new thread in this same Rohan board :)
Elite KryPtik:
Thanks for getting discussion back on track Necromancer :)
Besides my own, I really like the longer suggestion at the end and the Big Village, although I think it needs a better name.
The_Necromancer0:
I think that it should be possible to combine both ideas. I don't feel like the boundary camp does justice to an outpost-plot. It's nice that the Rohan has a chance to take on an early lead but the boundary camp sounds more like a settlement-plot. I think that once theoden is freed it should become more like the Big village concept. I, however fail to see how the change could be made realistically, game wise a simple upgrade with as requirement a freed theoden should suffice.
Elite KryPtik:
So I have another idea for a new Outpost for Rohan. The Role and effects of the Outpost would change depending on whether Théoden is corrupted or cured.
The Outpost would be called the Riddermark Sentry-Post, and would cost 1500 regardless of whether Théoden is cured or not. Additionally, the outpost would grant a 10% discount on upgrades for each outpost, up to 30% with 3, both before and after Théoden is cured.
While Théoden is corrupted, this building would be used to ward off any potential allies who could help Rohan, and would also serve to falsify information gathered by scouts that could help Rohan against Isengard. It would also serve as a barracks for the traitors and spies implanted throughout Rohan by Grima and Saruman. Therefore, Traitors can be recruited permanently here in all 3 of their forms, Traitor Swordsmen, Spearmen and Cavalry. The warriors should cost 200, spearmen 300, and cavalry 400. These would be very strong initially, but be unable to buy banner carriers or forged blades, and would not be overpowered because they must be bought, unlike Théoden's temporary peasant conversion. Additionally, the Sentry-Post would have an ability called "Gather Information" which would function as a scouting power, which Rohan completely lacks right now. The power should either reveal everything in a wide radius, or directly reveal the enemy base. However, in order to simulate that the information would be tampered with before it reached those loyal to Rohan, it would cause all friendly units except traitors in a wide radius to lose some movement speed when its used. Finally, while Théoden is corrupted the Outpost would passively debuff all nearby normal units of 20% of their armor, like peasants and Rohirrim, as well as any allied units in team games, but would provide an armor boost to traitors, just like Farms do for Peasants.
After the King is cured and the sickness of Grima is expunged from him, this would serve as a strong point to rest and recover from battle in safety. To this end, it would gain a garrisonable arrow tower, and would provide +25% damage and armor as well as passive healing to friendly units. It would also serve as a mustering point for the militia of Rohan, and can therefore train some form of infantry that are stronger than peasants, which Rohan BADLY needs right now. I don't know for sure what units would be best fitting for this, I seem to remember somebody mentioning a power in 3.8 that upgraded all peasants to make them stronger, so that would probably work well if those units could be trained. (I never played 3.8, forgive me if I am wrong). These units would be 60 CP and would cost 500 each, both for the sword and spear variants, to prevent them from being as spammy as Rohans cavalry. Additionally, the "Gather Information" power would be upgraded to "Scouts of the Riddermark" which would send out 5 uncontrollable, stealthed horsemen, who would run to the targeted location, sharing their vision with the player, and then run back to the outpost once they had reached the target area. These horsemen would have double the normal vision radius of most units, and cannot attack or be attacked. The recharge should be fairly quick on this power, compared to other scout powers, because its a very direct line that the unit must be sent on.
That wraps up my 2nd idea for a new outpost for Rohan. I tried to keep this one more lore-friendly than a random tower with a horn of helm hammerhand, and I think this would provide more incentive to NOT cure Théoden for some players. Additionally, it would help Rohan get the infantry they so desperately need, without making them overpowered, and give Rohan a decent upgrade discount, which every single faction except them currently has in some form. Hope you enjoyed reading it, let me know what you think ;)
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