[en] Edain Mod > [Edain] Rohan Suggestions

Outpost

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helloa2134:
     Elite, let me just say firstly that I really like your Gondor outpost idea.  I think the increased income upgrade is a great way to bolster Rohan's weaker economy.  Generally I think the idea is fantastic for a rough outline which can be further improved through some more discussion.  Just some thoughts/ critiques I had.

     I think Theoden should have to be healed before the outpost can be purchased.  Perhaps the outpost could be built before Theoden is healed but the outpost would have reduced functionality?  This could allow Rohan to gain some quick map control as is Rohan's play style.  This would be possible because it is a cheaper outpost.  I don't know exactly what this reduced functionality would entail, as I haven't given t much thought.  Of course, the simple option would simply be to restrict construction of the outpost until Theoden is healed, which is also a good idea.

     The Gondor Wardens would fulfill a crucial role that Rohan currently lacks.  I was wondering how strong these Wardens would be.  Certainly they should be stronger overall than basic faction infantry just as they should definitely be weaker than Dol Amroth infantry.  However, I would like you to explain more clearly how strong exactly these units are.  What would their armor/health be, and what sort of damage are we talking about?  Would these units be more focused on tanking or dealing damage?

     Skirmishers: While I don't think these units are a bad idea per se, I would prefer the team improve the existing Rohan Spear Throwers, unless of course the team wants to change the role of spear throwers.
 
     Messengers: I may be wrong, as you are a far more experienced player than I, but does Rohan really need a scout unit?  I mean the faction is cavalry heavy and is exceptional at gaining map control. Also, if the outpost can only be created after Theoden is healed, then  these scouts would only appear a few minutes into the game. Again, I could be wrong and would welcome any further explanation.

Just a couple of thoughts I had.  I think this idea really has some merit to it, and I think you did an exceptional job at differentiating this outpost from Gondor proper.

Elite KryPtik:
I don't know enough about specific armor, health and damage values to bring them to a fine point, I would leave that to the team. The wardens would be heavy infantry focused on tanking damage. The idea of the Skirmishers is to give Rohan a heavy damage ranged unit, but make them very weak in health, so that it prevents Rohan from being an archer faction.

Additionally, I did not come up with the idea to make the outpost restricted until Théoden is cured and do not agree with it, that's why I put the scout unit idea in there to begin with, along with the cheap cost of the outpost. Rohan currently completely lacks any scouting capabilities, which is a real hindrance in mid game and late game. Early game you should be rushing the enemy anyways, so scouting doesn't matter so much as it does for other factions then.

Thanks for the interest in the idea :)

helloa2134:
With that being said about skirmishers, what would the main differences be between Rohan's three late game ranged units (Rohirrim archers, spear throwers, and skirmishers).  The team would probably prefer the three units not overlap too extensively. 

I will take your word about Rohan's lack of scouting capabilities, since you are a far more experienced with the game than I.   If the team wants to restrict the functionality of the outpost until after Theoden is healed, (which I am on the fence about now, I dont feel strongly one way or the other) then perhaps messengers can be produced before Theoden is healed whilst restricting certain units or upgrades until later?  Maybe the units could be produced before Theoden's healing while the Military Assistance Permit upgrade and the Vault upgrade would be enabled only after?  Honestly these are all matters for balance testers (like you) and lore buffs. 

Elite KryPtik:
Well, if anything would need to be restricted until after Théoden is healed, I would want it to be the upgrades.

The whole point of the skirmishers is that they cannot take damage, they die very quickly to any type of damage. They are purely meant as an ambushing, hit and run styled unit that can deal incredibly heavy damage and then run away.

Elite KryPtik:
I had trouble understanding that post, can you try to clean it up a little bit? The only thing I understood was that you think that Rohan should be weak early game and strong late game(which is ironic, considering that's the exact opposite of their current gameplay) and that you think that the traitor camp should be an early game outpost and the Gondor Military Outpost should be a late game. Now, I would personally not agree about having 2 outposts, but I agree that Rohan needs a stronger late game, theres a whole discussion going about that, so you should join in the appropriate thread. There is definitely a problem with Rohan, that the community is trying to fix.

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