I feel this subject has gone a bit off topic. For everybody's sake I suggest that this topic be either renamed, split off into new multiple topics or a new topic be created to discuss Rohan's spell book as suggested by Elite Kryptik
That's a good idea, but it doesn't belong in the outpost suggestions thread, you should make your own thread that way it is more likely to get noticed.
The base idea was to discuss a new outpost for Rohan, to refocus the topic I will list the main points of the subject so far.
From what I've read (can't remember where though) the team was opposed to a specific sub-faction since Rohan was known both lore-wise and through its spell book to have the most temporary allies, never truly forging bonds with any other race.
However some very nice idea have been put up that are valid concepts for new special outposts and yet respect the team's decision not to add any new allies, for precision's sake I will also list the ones that go against this wish so they can be discussed.
Edoras ConceptJOLNIR JOLAREIDI proposed on the German forum this concept and has copy-pasted-translated it to the English forum.
The basics are simple; it would cost 800 and produce resources, like an expensive farm but can also be upgraded to add towers that can attack once garrisoned. Upgrade them again and they will attack on their own. The second upgrade would reduce troop upgrade cost (One village 5%, 2 villages 10% and 3 villages 20%). The third upgrade would give a boost to riders with banner carriers along with a graphical change, the boost would include 10% speed bonus and slower trample deceleration. Fourth upgrade would reinforce the defenses of the village. All the upgrades so far would cost 500. The last upgrade at 750 can only be obtained once Théoden is freed and reinforces the power of the previous upgrade.
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If you understand German, there is a Thread about this.
http://forum.modding-union.com/index.php/topic,30507.0.html
That´s the Link.
On page 4 is the last real Concept and yes, it´s mine
In short I want to build a Village like Edoras, costs are 800.
At first it only give 30 ressources like a farm, but you can build little Towers for 100 ressources per Tower. They can´t attack themself, but with troops in it.
With the first Upgrade they get a very little own attack.
The second reduces the costs of troop Upgrades for 5% (10% and 20% with two or three villages)
Third upgrade give you riders level 2 a new banner and give them +10% Speed and can ride over more troops by the enemy, but not them with the Bows, they make more damage.
Fourth upgrade give more strength to the village.
They cost all 500.
Last upgrade, you can get only with Theoden without his bane and cost 750.
It makes the four Upgrades before even stronger.
I hope you can understand it.
Greeting, CynasFan (from Germany)
Dunharrow campSuggested by Adrigabbro the concept was to take the 10pp power for the camp and have it as an outpost with the same functionality.
My only problem with is that is whether or not the player would be able to create multiple ones how the team would balance it.
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I also thought about the camp (the 10 points power). I personnally think it would be much more suitable in an outpost as it makes sense for the the camp to be "far" away from the main base. Plus this is a super cool building and it would be nice to be able to play with it more often.
The main problem is that I don't have cool and unique ideas about another 10 points power...
Horn of Helm HammerhandElite Kryptik proposed that to have the Horn of Helm Hammerhand implemented which would serve a small bastion to rally too. Costing 2k, it would be able to be garrisoned by 3-archer battalion and have a stun ability represented as the sounding of the horn.
I am rooting for that one, it would be nice to develop and I think it is a great way to implement that, after some minor tweaking it will definitely look great.
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Currently there is no usage whatsoever of the Horn of Helm Hammerhand. This is a pretty epic horn, and I think it should have some function in the game. Therefore my suggestion would be to add a building resembling the stone tower of Helms Deep, costing somewhere around 2k, which acts as a rallying point just like the Assembly Point, gives 200 command points, and can be garrisoned with 3 Archers to make it a very strong defensive point. This would also add some incentive to even bother making any archers at all. Finally it should have the ability to sound the Horn of Helm Hammerhand, which stuns all foes in a large radius with fear, for a similar duration as Boromir's horn. This ability should have maybe like a 1 minute cooldown. If it were implemented like this, it would give your cavalry a place to rest and retreat in safety, without having to go all the way back to base, and without being quite as vulnerable as they are at an Assembly Point. That's my suggestion, I have been thinking on this quite a bit however, as Rohan is my favorite faction, so I may post additional ideas if I think of them.
Mini-Helms DeepSimilar to Minas Morgul and Dol Guldur this suggestion come from Tienety. At 2k this mini representation of Helm's deep would be manned by several archers and heal nearby troops. It would include the Horn of Helm Hammerhand spell (similar to suggestion above) and would allow peasants to "get and better value and new design" similar to the spell book power in 3.8.1. Another idea was to have royal guard on foot at a max of three battalions.
I, personally, do not like this idea. While Minas Morgul and Dol Guldur are entirely separate orc types and the castles were continously inhabited by various powerful creatures during the WOTR and the hobbit Helms deep was merely a refuge manned by the same man of Rohan then the rest of the country.
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I think it's a good idea to use mini version of Helm's Deep for Outpost. Mordor has also a mini version of Minas Morgul and Dol Guldur. Maybe this building can add the better infantry and defense for Rohan.
Helm's Deep will have several interesting features(Price: 2000):
1) Heals nearby units and several archers on wall shoot at the enemy
2) Horn of Helm Hammerhand spell
3) Helm's Deep's armory spell: Selected peasants and farmhands will get and better value and new design(Rohan swordmen and spearmen from spellbook in 3.8.1).
4) The royal chambers(Price: 500): Unlock the Royal Guard on foot with sword and bow(only three battalions).
What do you think?
Big Village ConceptSimilar to both the Edoras concept and Helm's deep concept but a bit different it is suggested once again by Tienety. This village would have three options: military camp to upgrade Rohan's infantry, the village stables to allow selected peasant, farmhand and archers to get horse or residence of the royal guard recruiting 3 battalions of royal guard on foot.
It will also include a defense mechanism, a passive heal and the recruitment of lv2 peasant and farmhands.
This is a solid idea that I also support. Ever possibility seems quite realistic and fits quite well with the lore.
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So, the main problem is the unique design and features.
Maybe Rohan could have on outpost the Big village. This building can add the better infantry and defense for Rohan.
Village will have several interesting features(Price: 1500):
1) Tower shooting at enemy units
2) Heals nearby units
3) In this village you can to recruit peasants and farmhands on level 2.
The village can specialize to only one of three options, you must choose between:
1) Military camp(Price: 500): Around the village is several new military tent.
This feature unlocks a new spell:
Selected peasants and farmhands will get a better value and new design(Rohan swordmen and spearmen from spellbook in 3.8.1).
2) Village's stable(Price: 750): The new building for the village, the stable.
This feature unlocks a new spell:
Selected peasants, farmhands and archers will get a horses.
3) Residence of the royal guards:(Price: 1000): The village is guarded by several members of Royal Guard.
You can recruit battalions of Royal Guard on foot with sword and bow(max three battalions).
Design:
The main building is the old Rohan barracks:
And around this building is several primitive houses:
Village's stable:
What do you think?
Outpost Idea from MCCLIt is sooo long, I will copy paste it here.
In the German thread I've made a suggestion for a new outpost.
I try to translate it, sorry if my English sounds strange:
OUTPOST
Camp of the outlaws/ royal boundary-camp
The alternative outpost should be a cheap building, so that Rohan would be the only faction that can capture the big building plot early
The idea was a camp of the expatriated Rohirrim, which develops to a royal boundary-camp after you heal Theoden from his curse.
The Camp of the outlaws:
Costs: 500
Active ability: Send a spy: A single rider without the possibility to attack spawns at your camp. The rider is fast and has a big visibility range.
The rider is just a temporary unit.
Passive: The camp is protected by some friendly Rohirrim creeps.
Recruitment of heroes: Éomer (Éomer can only be recruited here while Theoden is affected by it's curse)
Recruitment of units: Outlaws
- (max. 4 Units)
- Riders, equipped with spears & axes
- costs: 250
- CP: 90
- Weaknesses: less armor and attack than normal Rohirrim.
Can't get upgrades (because the kingdom does not support outlaws) - strengths: Cheaper and faster than normal Rohirrim.
They have a fast recruitment. - Passive ability level 1: The outlaws strength:The outlaws get new power while Éomer fights with them side by side. While Éomer is near to the outlaws they are as strong as the normal Rohirrim and have the same armor like them.
When you heal Theoden from his curse the camp develops to a royal boundary-camp.
In addition to that all outlaws envolve to boundary-ridders and you can build Éomer in the fortress, too.
Royal boundary-camp:
Costs: 500 + Healing of Theoden
The royal boundary-camp is a tent camp of Rohirrim commissioned by their king to protect Rohans boundaries.
Active ability: Send a spy: A single rider without the possibility to attack spawns at your camp. The rider is fast and has a big visibility range.
The rider is just a temporary unit.
Recruitment of heroes: Éomer
Recruitment of units: Royal boundary rider
- (max. 4 units)
- Riders, equipped with long hammers
- costs: 350
- CP: 90
- Weaknesses: No Upgrades, less attack power than normal Rohirrim
- Strenghts: Less costs, a strong armor.
- Formation: Boundary ride: The royal boundary riders build 2 lines.
The visibility range increases +50%, Arrows do 25% less damage.
The attackpower decreases -50%. - Active ability level 1:boundary guard: The riders see the enemy passing Rohans boundaries and try to stop them. For a short period of time a selected unit gets more damage if it gets stomped under the horses feet.
- Passive ability level 3: United under one king: Éomers former companions are loyal to the royal family of Rohan. They get leadership bonuses twice.
These are the important aspects, if you want to read the full German version of this concept: http://forum.modding-union.com/index.php/topic,31117.0.html
There I wrote why I want to realize this concept and some further information but I was to lazy to translate everything. Nevertheless this is the essence of the concept.
EDIT: As Saruman the wise said outlaws sounds better, I've changed the name.
The German users that like this idea:
Joragon
Der Dunkle König
Der Leviathan
SirVexille
Beautiful Darkness
GF95
(Palland)Raschi
Edi der 3te
Kael_Silvers
Mornen
CommanderAS
AngelLord of the Rings
Skaði
Stormbreaker
Arador
Der Namenlose
Nazgûl
Graasgring
Kjeldor
CynasFan
Caun
Fine
Photti
Der alte Graubart
Sinux
Dafur!
:
Tienety
Saruman the wise
LordDainIronfoot
I like this idea it fits the theme that Edain is trying to bring (I believe) and it is a nice idea that i could definitely see myself enjoying.
Other suggestionsDraco100000 suggested a sort of inn where the player could recruit wardens from ( Haldir's elves).
There, now let us refocus and output something the team can have a single look at and understand what we are saying and see how it works.