[en] Edain Mod > [Edain] Dwarven Suggestions
Murin and Drar,do they need/deserve a change!!
Tienety:
I have some new better ideas for these two heroes:
Murin:
He is a great hero with good abilities except War Cry. This ability isn't unique.
I have idea for new better ability for him:
Level 10: Elite Ram riders
Murin temporarily summon one battalion of Ram riders with Slayers design of riders for 30 seconds.
I think that Ram riders need something more than two seconds in Murin's ability on level 5. xD
Drar:
I think that Drar is too weak and not very useful in game. Drar isn't very effective against building and Bard is better archer. I think that two heroes only with bow is too many for Iron Hills subfaction, Drar or Bard need melee attack.
I have some new better ability for Drar.
Drar abilities:
Level 1: Toggle Arrows:
Switching between Iron arrows and fire arrows.
Fire arrow:
Drar gets +50% damage against buildings and -25% attack speed
Iron arrows:
Drar gets +50% damage against units.
Level 1: Two Wanderers(Same as now)
Level 5: Sabotage
Drar send a group of dwarves to sabotage enemy buildings.
The prodution of a target hostile Buiding is ceased
Level 10: Incendiarism(available only with Fire arrow)
Drar shots a few fire arrow to selected enemy buildings.
Building will burn and gets great damage.
Level 10: Barbed arrow(available only with Iron arrows)
Drar shooting his special barbed arrow to selected unit or hero.
Enemy unit or hero gets medium damage, -20% movement speed and -10% armor for 10 second.
Incendiarism and Barbed arrow abilities are recharge together. You can't use both abilites at the same time.
What do you think about this?
LordDainIronfoot:
--- Zitat von: Gandalf The Gray am 22. Aug 2015, 13:42 ---i think they both need some visual change and drar needs a CrossBow
--- Ende Zitat ---
Some Visual Change will be nice! But about the Crossbow,I like it as a weapon for their Units but not for a Hero! :)
--- Zitat von: Tienety am 22. Aug 2015, 15:25 ---I have some new better ideas for these two heroes:
Murin:
He is a great hero with good abilities except War Cry. This ability isn't unique.
I have idea for new better ability for him:
Level 10: Elite Ram riders
Murin temporarily summon one battalion of Ram riders with movie design for 30 seconds.
I think that Ram riders need something more than two seconds in Murin's ability on level 5. xD
Drar:
I think that Drar is too weak and not very useful in game. Drar isn't very effective against building and Bard is better archer. I think that two heroes only with bow is too many for Iron Hills subfaction. Drar can be new main archer and better building destroyer. Iron Hils can get new outpost with new hero without bow:
Assembly Hall for Iron Hills
Drar abilities:
Level 1: Toggle Arrows:
Switching between Iron arrows and fire arrows.
Fire arrow:
Drar gets +50% damage against buildings but also gets -50% damage against units.
Iron arrows:
Drar gets +50% damage against units but also gets -50% damage against buildings.
Level 1: Two Wanderers(Same as now)
Level 5: Sabotage
Drar send a group of dwarves to sabotage enemy buildings.
The prodution of a target hostile Buiding is ceased
Level 10: Incendiarism(available only with Fire arrow)
Drar shots a few fire arrow to selected enemy buildings.
Building will burn and gets great damage.
Level 10: Barbed arrow(available only with Iron arrows)
Drar shooting his special barbed arrow to selected unit or hero.
Enemy unit or hero gets medium damage, -20% movement speed and -10% armor for 10 second.
Incendiarism and Barbed arrow abilities are recharge together. You can't use both abilites at the same time.
What do you think about this?
--- Ende Zitat ---
I like those ideas!But if I may add few changes! :)
Iron Arrow should have a little Extra DMG against Heavy Armored Units,after all it is a Special Kind of Dwarven Iron Arrow! :) May be like 10-15% DMG against Heavy Armored Units next to the other bonus!? :)
And I agree that Ram Riders need proper intagrattion for more than 1sec run :D The LV 10 Ability looks fine but I think those Riders deseve permament place!I think he shold be able to summon 1 Battalion Permamently with cooldown and be able to summon again up to the max of 3-4 Battalions of Ram Riders ! :)
And what you think about my suggestion for Drars auto-deffence!? :)
Greeting from Iron Hills mates! :)
Adrigabbro:
--- Zitat von: Tienety am 22. Aug 2015, 15:25 ---I have some new better ideas for these two heroes:
Murin:
He is a great hero with good abilities except War Cry. This ability isn't unique.
I have idea for new better ability for him:
Level 10: Elite Ram riders
Murin temporarily summon one battalion of Ram riders with movie design for 30 seconds.
I think that Ram riders need something more than two seconds in Murin's ability on level 5. xD
Drar:
I think that Drar is too weak and not very useful in game. Drar isn't very effective against building and Bard is better archer. I think that two heroes only with bow is too many for Iron Hills subfaction. Drar can be new main archer and better building destroyer. Iron Hils can get new outpost with new hero without bow:
Assembly Hall for Iron Hills
Drar abilities:
Level 1: Toggle Arrows:
Switching between Iron arrows and fire arrows.
Fire arrow:
Drar gets +50% damage against buildings but also gets -50% damage against units.
Iron arrows:
Drar gets +50% damage against units but also gets -50% damage against buildings.
Level 1: Two Wanderers(Same as now)
Level 5: Sabotage
Drar send a group of dwarves to sabotage enemy buildings.
The prodution of a target hostile Buiding is ceased
Level 10: Incendiarism(available only with Fire arrow)
Drar shots a few fire arrow to selected enemy buildings.
Building will burn and gets great damage.
Level 10: Barbed arrow(available only with Iron arrows)
Drar shooting his special barbed arrow to selected unit or hero.
Enemy unit or hero gets medium damage, -20% movement speed and -10% armor for 10 second.
Incendiarism and Barbed arrow abilities are recharge together. You can't use both abilites at the same time.
What do you think about this?
--- Ende Zitat ---
You are right about Murin, War Cry is meh...
But I'd rather see Dain able to summon Ram Riders instead of Murin. His last ability could be something like a temporary bonus, or area of effect attack.
As for Drar, I agree with you, supposing there is a nice concept of Assembly Hall. The idea of switching bewteen fire and regular arrows is cool, but there is no reason for fire arrows to deal less damage to units. I have something in mind like Fire arrows provide more damage against buildings but at the expense of attack speed. Makes more sense. But the idea is here! :)
Sabotage is very fine, I like it. However, I'd rather see Drar able to summon one Ballista instead of training it in Assembly Hall. Indeed it would be too much of a great advantage compared to Ered Luin and Erebor. I believe that would be a perfect level 10 ability.
LordDainIronfoot:
The Ballista can be intigrated in the Siegeworks if my thread about Siege Units ofthe Dwarves is liked and used,and not in the Assembly Halls! :)
Well we have suggested an idea about Ram Riders and Dain but if it not used this one is ratehr good! :)
Now his Fire Arrow can have extra damage against buildings and a little more dmg against Light Armored Units while his Iron Arrow will have Exrtra DMG against Heavy Armored Units! :)
Adrigabbro:
I'm sorry but I disagree with your idea about dwarven siege weapons. I think it's quite fine as it is. Thus I believe the best way to put the movie Ballista in the mod is with one of Drar's ability.
If the team doesn't want Dain to summon Ram riders, then Murin is a good choice, ye.
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