[en] Edain Mod > [Edain] Dwarven Suggestions
Murin and Drar,do they need/deserve a change!!
Tienety:
--- Zitat von: LordDainIronfoot am 29. Jun 2015, 12:15 ---It looks like no change there too mate!So we just have to enjoy the great Dwarven Factions as they are,well mostly Ered Luin and some times Erebor and Iron Hills just for the sake of playing with Dain! :)
--- Ende Zitat ---
Yes, but It is a pity that only Murin and Dain are useful in the Iron Hills. [ugly]
I think that Drar is too weak and not very useful. I have a idea about a his abilities:
Level 1: Toggle Arrows:
Switching between normal arrows and fire arrows.
The fire arrow deals much more damage against buildings, but Drar shooting these arrows -50% slowly.
I think that Drar's role is destroy buildings, but he just shoots off a few fire arrows and he can do nothing against buildings for some time in 4.1.
Level 1: Two Wanderers(passive ability):
This ablity is same as now, but if Murin or Drar gets level 5, both heroes also get souvenirs from Lake-Town. They visited many places, probably also Lake-Town.
Drar: Drar gets new bow from Lake Town and + 20% damage.
Murin: Murin gets new sword from Lake-Town and + 20% damage.
Level 5: Ballista from the Iron Hills
Drar summon the Ballista from the Iron Hill as a permanent support
Level 10: Barrage
This ablity is same as now.
What do you think about this? 8-)
LordDainIronfoot:
I think it is great,but in the End it doesnt matter what ithink! :)
ringbearer:
--- Zitat von: Tienety am 29. Jun 2015, 16:10 ---
--- Zitat von: LordDainIronfoot am 29. Jun 2015, 12:15 ---It looks like no change there too mate!So we just have to enjoy the great Dwarven Factions as they are,well mostly Ered Luin and some times Erebor and Iron Hills just for the sake of playing with Dain! :)
--- Ende Zitat ---
Yes, but It is a pity that only Murin and Dain are useful in the Iron Hills. [ugly]
I think that Drar is too weak and not very useful. I have a idea about a his abilities:
Level 1: Toggle Arrows:
Switching between normal arrows and fire arrows.
The fire arrow deals much more damage against buildings, but Drar shooting these arrows -50% slowly.
I think that Drar's role is destroy buildings, but he just shoots off a few fire arrows and he can do nothing against buildings for some time in 4.1.
Level 1: Two Wanderers(passive ability):
This ablity is same as now, but if Murin or Drar gets level 5, both heroes also get souvenirs from Lake-Town. They visited many places, probably also Lake-Town.
Drar: Drar gets new bow from Lake Town and + 20% damage.
Murin: Murin gets new sword from Lake-Town and + 20% damage.
Level 5: Ballista from the Iron Hills
Drar summon the Ballista from the Iron Hill as a permanent support
Level 10: Barrage
This ablity is same as now.
What do you think about this? 8-)
--- Ende Zitat ---
I think it's a great idea for drar :) . i don't know like the others but i find them ( drar & murin ) really un-athmosferic , boring. F.e murin's last ability is a joke :D
Draco100000:
Well, I think they are very good like they are right now, good abilities, good voices and a desing which is completely according to the desing of the infantry and the other units of ironhills. So, if the team decide to put movie desings in ironhills, they could change them also, but if the team decide to not use the movie desings, they dont have to change them, I like them, as they are now.
Ealendril der Dunkle:
--- Zitat ---I like them, as they are now.
--- Ende Zitat ---
Sign! xD
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