Rivendell’s Ring Function
Hello fellow Edain,
I gave some thought about the ring function of Rivendell and I came up with the idea that is presented below.
At the beginning of the game, along with the citadel there will be constructed right behind it a building, which won’t be attackable or destroyable until the ring enters it, and will be named “The Elrond’s Council”.
When the ring enters this building Elrond’s voice will be heard saying “bring forth the ring” and then the council will take place, so the player will be given two choices:
Expose the Ring’s Secrets:If this is chosen there will be four upgrades each giving certain offensive strengths and certain defensive weaknesses to the faction.
The Dark Lord’s Malice: All leadership bonuses (by any source) outside of the fortress are nullified.
War Production: The production buildings of the fortress are more vulnerable to attacks but all their upgrades (pantry, defensive measures and production increase) are improved by 25%.
Ring’s Corruption: All heroes are faster and have their attack power increased while their abilities last longer or have greater damage (depending on each type), but at the same time the cooldowns of the abilities are 35% longer and their defense is lowered.
Desperate Times, Desperate Measures: The arrow and blade upgrades for all troops deal additional damage to military buildings and to units with heavy armor, but only moderate damage to units with ordinary armor, and buildings that produce resources.
Keep the Ring’s Secrets:If this is chosen there will be four upgrades each giving certain defensive strengths and certain offensive weaknesses to the faction.
Celebrimbor’s Knowledge: The banner carrier and heavy armor upgrades are slightly more powerful for a small additional fee.
The Last Hope: Heroes near Rivendell buildings fight more eagerly and gain a great boost in their defense power but are significantly slower.
The World is Changing: All powers of the Palantir have their cooldowns reduced.
Noldor Defenses: The fortress is concealed by pure magic, the walls and the gate are invulnerable to siege weapons (excluding rams), the defending archers cannot shoot any arrows, but the tower expansions are able to shoot to attackers.
If the building is attacked then Gandalf will be heard speaking in the black speech (movie) and either the heroes that are in the council (lvl 1 with no abilities) will come out and fight the attackers, or two mixed battalions of elves dwarves and men fully upgraded. The building will have very low defensive power and as soon as it is destroyed the summoned units will disappear and the ring will pass to the unit that destroyed the building. Also the building will be destroyed if the citadel is destroyed before it.
Finally the building will rebuild itself overtime cost-free.
This way the lore is respected and the ring will be available for any other player to lay hands upon, by allowing it to stay in the game (this goes to some opinions suggesting the ring to leave the map).
I have to point out that I have absolutely no idea about modding, coding etc, so I do not know the functionality of my proposal in game, though I think that, if possible, this idea will be something unique and pretty awesome to see in Edain Mod.